Searched refs:InsertPSMask (Results 1 – 1 of 1) sorted by relevance
7098 assert((InsertPSMask & ~0xFFu) == 0 && "Invalid mask!"); in LowerBuildVectorv4x32()11924 InsertPSMask = VBSrcIndex << 6 | VBDstIndex << 4 | ZMask; in matchVectorShuffleAsInsertPS()11925 assert((InsertPSMask & ~0xFFu) == 0 && "Invalid mask!"); in matchVectorShuffleAsInsertPS()11949 unsigned InsertPSMask; in lowerVectorShuffleAsInsertPS() local31846 unsigned SrcIdx = (InsertPSMask >> 6) & 0x3; in combineTargetShuffle()31847 unsigned DstIdx = (InsertPSMask >> 4) & 0x3; in combineTargetShuffle()31848 unsigned ZeroMask = InsertPSMask & 0xF; in combineTargetShuffle()31867 InsertPSMask |= (1u << DstIdx); in combineTargetShuffle()31873 InsertPSMask = (InsertPSMask & 0x3f) | ((M & 0x3) << 6); in combineTargetShuffle()31890 if ((InsertPSMask & (1u << i)) || (i == (int)DstIdx)) { in combineTargetShuffle()[all …]