Searched refs:InputAction (Results 1 – 4 of 4) sorted by relevance
162 void InputAction::anchor() {} in anchor()164 InputAction::InputAction(const Arg &_Input, types::ID _Type) in InputAction() function in InputAction
1788 if (InputAction *IA = dyn_cast<InputAction>(A)) { in PrintActions1()2294 if (auto *IA = dyn_cast<InputAction>(HostAction)) { in addDeviceDepences()2318 C.MakeAction<InputAction>(IA->getInputArg(), Ty)); in addDeviceDepences()2327 auto *IA = cast<InputAction>(UA->getInputs().back()); in addDeviceDepences()2754 if (auto *IA = dyn_cast<InputAction>(HostAction)) { in addDeviceDepences()2758 C.MakeAction<InputAction>(IA->getInputArg(), IA->getType())); in addDeviceDepences()2765 auto *IA = cast<InputAction>(UA->getInputs().back()); in addDeviceDepences()2988 if (CanUseBundler && isa<InputAction>(HostAction) && in addHostDependenceToDeviceActions()3245 C.MakeAction<InputAction>(*InputArg, HeaderType); in BuildActions()3259 Action *Current = C.MakeAction<InputAction>(*InputArg, InputType); in BuildActions()[all …]
213 class InputAction : public Action {219 InputAction(const llvm::opt::Arg &Input, types::ID Type);
167 const auto *IA = cast<driver::InputAction>(A); in runImpl()