Searched refs:HasLegalHalfType (Results 1 – 6 of 6) sorted by relevance
50 HasLegalHalfType = true; in SPIRTargetInfo()
442 HasLegalHalfType = true; in handleTargetFeatures()737 if ((FPU & NeonFPU) && HasLegalHalfType) in getTargetDefines()741 if (HasLegalHalfType) in getTargetDefines()
52 HasLegalHalfType = true; in AArch64TargetInfo()
64 bool HasLegalHalfType; // True if the backend supports operations on the half variable516 virtual bool hasLegalHalfType() const { return HasLegalHalfType; } in hasLegalHalfType()
36 HasLegalHalfType = false; in TargetInfo()
4087 bool HasLegalHalfType=true, in GetNeonType() argument4098 if (HasLegalHalfType) in GetNeonType()5051 const bool HasLegalHalfType = getTarget().hasLegalHalfType(); in EmitCommonNeonBuiltinExpr() local5053 llvm::VectorType *VTy = GetNeonType(this, Type, HasLegalHalfType); in EmitCommonNeonBuiltinExpr()5148 HasLegalHalfType); in EmitCommonNeonBuiltinExpr()5155 HasLegalHalfType); in EmitCommonNeonBuiltinExpr()