Searched refs:HasFloat128 (Results 1 – 9 of 9) sorted by relevance
269 if (this->HasFloat128) in getOSDefines()286 this->HasFloat128 = true; in HaikuTargetInfo()364 if (this->HasFloat128) in getOSDefines()387 this->HasFloat128 = true; in LinuxTargetInfo()431 if (this->HasFloat128) in getOSDefines()441 this->HasFloat128 = true; in OpenBSDTargetInfo()598 if (this->HasFloat128) in getOSDefines()611 this->HasFloat128 = true; in SolarisTargetInfo()
54 HasFloat128 = true; in handleTargetFeatures()172 if (HasFloat128) in getTargetDefines()335 .Case("float128", HasFloat128) in hasFeature()
493 HasFloat128 = true; in MinGWX86_32TargetInfo()764 HasFloat128 = true; in MinGWX86_64TargetInfo()
1275 if (HasFloat128) in getTargetDefines()
135 bool HasFloat128; variable289 bool hasFloat128() const { return HasFloat128; } in hasFloat128()
107 HasFloat128 = false; in initializeEnvironment()
168 SubtargetFeature<"float128", "HasFloat128", "true",
66 bool HasFloat128; variable519 virtual bool hasFloat128Type() const { return HasFloat128; } in hasFloat128Type()
37 HasFloat128 = false; in TargetInfo()