Searched refs:FallThru (Results 1 – 2 of 2) sorted by relevance
1243 MachineBasicBlock *FallThru = getNextNode(); in CorrectExtraCFGEdges() local1247 DestA = FallThru; in CorrectExtraCFGEdges()1248 DestB = FallThru; in CorrectExtraCFGEdges()1252 DestB = FallThru; in CorrectExtraCFGEdges()
2832 bool FallThru = FBB == nullptr; in insertBranch() local2864 if (!FallThru) { in insertBranch()