Searched refs:FPP (Results 1 – 4 of 4) sorted by relevance
462 delete FPP; in ~MPPassManager()1800 if (!FPP) { in addLowerLevelRequiredPass()1803 FPP->setTopLevelManager(FPP); in addLowerLevelRequiredPass()1805 OnTheFlyManagers[P] = FPP; in addLowerLevelRequiredPass()1819 FPP->add(RequiredPass); in addLowerLevelRequiredPass()1824 FPP->setLastUser(LU, P); in addLowerLevelRequiredPass()1835 FPP->run(F); in getOnTheFlyPass()1969 FPPassManager *FPP; in assignPassManager() local1977 FPP = new FPPassManager(); in assignPassManager()1989 PMS.push(FPP); in assignPassManager()[all …]
170 FPPassManager *FPP = (FPPassManager*)P; in RunPassOnSCC() local177 TimeRegion PassTimer(getPassTimer(FPP)); in RunPassOnSCC()178 Changed |= FPP->runOnFunction(*F); in RunPassOnSCC()
860 @itemx @var{file}.FPP11115 Use hardware FPP floating point. This is the default. (FIS floating
2113 .FPP.