Searched refs:DenormalFPMath (Results 1 – 1 of 1) sorted by relevance
2211 StringRef DenormalFPMath = ""; in RenderFloatingPointOptions() local2241 DenormalFPMath = A->getValue(); in RenderFloatingPointOptions()2276 DenormalFPMath = ""; in RenderFloatingPointOptions()2307 DenormalFPMath = ""; in RenderFloatingPointOptions()2341 if (!DenormalFPMath.empty()) in RenderFloatingPointOptions()2343 Args.MakeArgString("-fdenormal-fp-math=" + DenormalFPMath)); in RenderFloatingPointOptions()