Searched refs:ComputedEdges (Results 1 – 1 of 1) sorted by relevance
337 DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges; member in __anon127788320111::MachineBlockPlacement1043 ComputedEdges[BestB.Src] = { BestB.Dest, false }; in getBestTrellisSuccessor()1233 auto InsertResult = ComputedEdges.insert({src, {dst, true}}); in precomputeTriangleChains()1473 auto FoundEdge = ComputedEdges.find(BB); in selectBestSuccessor()1474 if (FoundEdge != ComputedEdges.end()) { in selectBestSuccessor()1476 ComputedEdges.erase(FoundEdge); in selectBestSuccessor()2753 assert(ComputedEdges.empty() && in runOnMachineFunction()2802 ComputedEdges.clear(); in runOnMachineFunction()2815 ComputedEdges.clear(); in runOnMachineFunction()