Searched refs:BlockNum (Results 1 – 2 of 2) sorted by relevance
210 uint32_t BlockNum = Offset / BlockSize; in tryReadContiguously() local217 uint32_t E = StreamLayout.Blocks[BlockNum]; in tryReadContiguously()219 if (StreamLayout.Blocks[I + BlockNum] != E) in tryReadContiguously()229 uint32_t FirstBlockAddr = StreamLayout.Blocks[BlockNum]; in tryReadContiguously()242 uint32_t BlockNum = Offset / BlockSize; in readBytes() local253 uint32_t StreamBlockAddr = StreamLayout.Blocks[BlockNum]; in readBytes()266 ++BlockNum; in readBytes()394 uint32_t BlockNum = Offset / getBlockSize(); in writeBytes() local400 uint32_t StreamBlockAddr = getStreamLayout().Blocks[BlockNum]; in writeBytes()413 ++BlockNum; in writeBytes()
56 u32 BlockNum; member407 auto NextBlock = Header.BlockNum + 1; in nextBuffer()