Searched refs:slavestate (Results 1 – 1 of 1) sorted by relevance
2108 char *slavestate = NULL; in roleCommand() local2115 slavestate = "handshake"; in roleCommand()2118 case REPL_STATE_NONE: slavestate = "none"; break; in roleCommand()2119 case REPL_STATE_CONNECT: slavestate = "connect"; break; in roleCommand()2120 case REPL_STATE_CONNECTING: slavestate = "connecting"; break; in roleCommand()2121 case REPL_STATE_TRANSFER: slavestate = "sync"; break; in roleCommand()2122 case REPL_STATE_CONNECTED: slavestate = "connected"; break; in roleCommand()2123 default: slavestate = "unknown"; break; in roleCommand()2126 addReplyBulkCString(c,slavestate); in roleCommand()