Searched refs:lua_timedout (Results 1 – 5 of 5) sorted by relevance
924 server.lua_timedout = 0; in scriptingInit()1242 if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) { in luaMaskCountHook()1244 server.lua_timedout = 1; in luaMaskCountHook()1252 if (server.lua_timedout) processEventsWhileBlocked(); in luaMaskCountHook()1376 if (server.lua_timedout) { in evalGenericCommand()1377 server.lua_timedout = 0; in evalGenericCommand()
633 if (server.lua_timedout || server.loading) return C_OK; in freeMemoryIfNeededAndSafe()
2625 if (server.maxmemory && !server.lua_timedout) { in processCommand()2716 if (server.lua_timedout && in processCommand()
1439 if (server.lua_timedout && c->flags & CLIENT_MASTER) break; in processInputBuffer()
1265 int lua_timedout; /* True if we reached the time limit for script member