Searched refs:latency_numbers (Results 1 – 2 of 2) sorted by relevance
53 } latency_numbers; variable92 latency_numbers.total_cycles += cycles; in calc_latency()94 latency_numbers.total_queue_cycles += (queue_ticks in calc_latency()97 latency_numbers.total_pkts += nb_pkts; in calc_latency()99 if (latency_numbers.total_pkts > (100 * 1000 * 1000ULL)) { in calc_latency()101 latency_numbers.total_cycles / latency_numbers.total_pkts); in calc_latency()104 latency_numbers.total_queue_cycles in calc_latency()105 / latency_numbers.total_pkts); in calc_latency()107 latency_numbers.total_cycles = 0; in calc_latency()108 latency_numbers.total_queue_cycles = 0; in calc_latency()[all …]
184 latency_numbers.total_cycles += cycles;185 latency_numbers.total_pkts += nb_pkts;187 if (latency_numbers.total_pkts > (100 * 1000 * 1000ULL)) {189 latency_numbers.total_cycles / latency_numbers.total_pkts);191 latency_numbers.total_cycles = latency_numbers.total_pkts = 0;