Searched refs:gray (Results 1 – 13 of 13) sorted by relevance
92 g->gray = o; in reallymarkobject()97 g->gray = o; in reallymarkobject()102 g->gray = o; in reallymarkobject()107 g->gray = o; in reallymarkobject()278 GCObject *o = g->gray; in propagatemark()284 g->gray = h->gclist; in propagatemark()503 g->gray = NULL; in markroot()533 g->gray = g->weak; in atomic()540 g->gray = g->grayagain; in atomic()565 if (g->gray) in singlestep()[all …]
77 GCObject *gray; /* list of gray objects */ member
173 g->gray = NULL; in lua_newstate()
267 gco2lcl(o)->gclist = g->gray; in reallymarkobject()268 g->gray = o; in reallymarkobject()273 g->gray = o; in reallymarkobject()281 gco2th(o)->gclist = g->gray; in reallymarkobject()282 g->gray = o; in reallymarkobject()286 gco2p(o)->gclist = g->gray; in reallymarkobject()287 g->gray = o; in reallymarkobject()337 g->gray = g->grayagain = NULL; in restartcollection()522 GCObject *o = g->gray; in propagatemark()572 g->gray = l; in propagatelist()[all …]
132 GCObject *gray; /* list of gray objects */ member
298 g->gray = g->grayagain = NULL; in lua_newstate()
24 Supported are "gray" (the default and more common) and "binary".39 rotary-encoder,encoding = "gray";
15 color: gray ;
69 color: gray ;
15 gray: 37
8 every rule, there are exceptions and bindings have many gray areas.
43 - The gray list of tolerated bytecodes:
378 border-left: solid 1px gray;