Searched refs:NGX_SLAB_BUSY (Results 1 – 1 of 1) sorted by relevance
27 #define NGX_SLAB_BUSY 0xffffffff macro39 #define NGX_SLAB_BUSY 0xffffffffffffffff macro236 if (bitmap[n] != NGX_SLAB_BUSY) { in ngx_slab_alloc_locked()251 if (bitmap[n] == NGX_SLAB_BUSY) { in ngx_slab_alloc_locked()253 if (bitmap[n] != NGX_SLAB_BUSY) { in ngx_slab_alloc_locked()280 if (page->slab == NGX_SLAB_BUSY) { in ngx_slab_alloc_locked()347 bitmap[i] = NGX_SLAB_BUSY; in ngx_slab_alloc_locked()555 if (slab == NGX_SLAB_BUSY) { in ngx_slab_free_locked()