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Searched refs:supportsWebGL2 (Results 1 – 12 of 12) sorted by relevance

/expo/ios/versioned/sdk47/EXGL/common/
H A DABI47_0_0EXGLNativeContext.cpp138 this->supportsWebGL2 = glesVersion >= 3.0; in prepareOpenGLESContext()
189 if (supportsWebGL2) { in maybeReadAndCacheSupportedExtensions()
H A DABI47_0_0EXGLNativeContext.h125 bool supportsWebGL2 = false; variable
H A DABI47_0_0EXWebGLRenderer.cpp42 jsi::Object gl = ctx->supportsWebGL2 in createWebGLRenderer()
52 gl.setProperty(runtime, "supportsWebGL2", ctx->supportsWebGL2); in createWebGLRenderer()
59 ctx->supportsWebGL2 ? installWebGL2Methods(runtime, gl) : installWebGLMethods(runtime, gl); in createWebGLRenderer()
/expo/ios/versioned/sdk48/ExpoGL/common/
H A DABI48_0_0EXGLNativeContext.cpp138 this->supportsWebGL2 = glesVersion >= 3.0; in prepareOpenGLESContext()
189 if (supportsWebGL2) { in maybeReadAndCacheSupportedExtensions()
H A DABI48_0_0EXGLNativeContext.h125 bool supportsWebGL2 = false; variable
H A DABI48_0_0EXWebGLRenderer.cpp42 jsi::Object gl = ctx->supportsWebGL2 in createWebGLRenderer()
52 gl.setProperty(runtime, "supportsWebGL2", ctx->supportsWebGL2); in createWebGLRenderer()
59 ctx->supportsWebGL2 ? installWebGL2Methods(runtime, gl) : installWebGLMethods(runtime, gl); in createWebGLRenderer()
/expo/packages/expo-gl/common/
H A DEXGLNativeContext.h130 bool supportsWebGL2 = false; variable
H A DEXGLNativeContext.cpp143 this->supportsWebGL2 = glesVersion >= 3.0; in prepareOpenGLESContext()
194 if (supportsWebGL2) { in maybeReadAndCacheSupportedExtensions()
H A DEXWebGLRenderer.cpp42 jsi::Object gl = ctx->supportsWebGL2 in createWebGLRenderer()
52 gl.setProperty(runtime, "supportsWebGL2", ctx->supportsWebGL2); in createWebGLRenderer()
/expo/ios/versioned/sdk49/ExpoGL/common/
H A DABI49_0_0EXGLNativeContext.h130 bool supportsWebGL2 = false; variable
H A DABI49_0_0EXGLNativeContext.cpp143 this->supportsWebGL2 = glesVersion >= 3.0; in prepareOpenGLESContext()
194 if (supportsWebGL2) { in maybeReadAndCacheSupportedExtensions()
H A DABI49_0_0EXWebGLRenderer.cpp42 jsi::Object gl = ctx->supportsWebGL2 in createWebGLRenderer()
52 gl.setProperty(runtime, "supportsWebGL2", ctx->supportsWebGL2); in createWebGLRenderer()