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Searched refs:stateUpdate (Results 1 – 25 of 39) sorted by relevance

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/expo/ios/versioned-react-native/ABI49_0_0/ReactNative/ReactCommon/react/renderer/core/
H A DABI49_0_0EventQueue.cpp63 void EventQueue::enqueueStateUpdate(StateUpdate &&stateUpdate) const { in enqueueStateUpdate()
68 if (stateUpdate.family == position.family) { in enqueueStateUpdate()
72 stateUpdateQueue_.push_back(std::move(stateUpdate)); in enqueueStateUpdate()
H A DABI49_0_0StatePipe.h17 using StatePipe = std::function<void(StateUpdate const &stateUpdate)>;
H A DABI49_0_0EventQueueProcessor.cpp85 for (const auto &stateUpdate : states) { in flushStateUpdates() local
86 statePipe_(stateUpdate); in flushStateUpdates()
H A DABI49_0_0EventDispatcher.cpp52 StateUpdate &&stateUpdate, in dispatchStateUpdate() argument
54 getEventQueue(priority).enqueueStateUpdate(std::move(stateUpdate)); in dispatchStateUpdate()
H A DABI49_0_0ConcreteState.h91 auto stateUpdate = StateUpdate{
97 family->dispatchRawState(std::move(stateUpdate), priority);
H A DABI49_0_0ShadowNodeFamily.cpp134 StateUpdate &&stateUpdate, in dispatchRawState() argument
141 eventDispatcher->dispatchStateUpdate(std::move(stateUpdate), priority); in dispatchRawState()
H A DABI49_0_0EventQueue.h51 void enqueueStateUpdate(StateUpdate &&stateUpdate) const;
H A DABI49_0_0EventDispatcher.h53 void dispatchStateUpdate(StateUpdate &&stateUpdate, EventPriority priority)
/expo/ios/versioned-react-native/ABI47_0_0/ReactNative/ReactCommon/react/renderer/core/
H A DABI47_0_0EventQueue.cpp64 void EventQueue::enqueueStateUpdate(StateUpdate &&stateUpdate) const { in enqueueStateUpdate()
69 if (stateUpdate.family == position.family) { in enqueueStateUpdate()
73 stateUpdateQueue_.push_back(std::move(stateUpdate)); in enqueueStateUpdate()
H A DABI47_0_0EventQueueProcessor.cpp76 for (const auto &stateUpdate : states) { in flushStateUpdates() local
77 statePipe_(stateUpdate); in flushStateUpdates()
H A DABI47_0_0StatePipe.h17 using StatePipe = std::function<void(StateUpdate const &stateUpdate)>;
H A DABI47_0_0EventDispatcher.cpp47 StateUpdate &&stateUpdate, in dispatchStateUpdate() argument
49 getEventQueue(priority).enqueueStateUpdate(std::move(stateUpdate)); in dispatchStateUpdate()
H A DABI47_0_0ConcreteState.h91 auto stateUpdate = StateUpdate{
97 family->dispatchRawState(std::move(stateUpdate), priority);
H A DABI47_0_0ShadowNodeFamily.cpp135 StateUpdate &&stateUpdate, in dispatchRawState() argument
142 eventDispatcher->dispatchStateUpdate(std::move(stateUpdate), priority); in dispatchRawState()
H A DABI47_0_0EventQueue.h51 void enqueueStateUpdate(StateUpdate &&stateUpdate) const;
H A DABI47_0_0EventDispatcher.h53 void dispatchStateUpdate(StateUpdate &&stateUpdate, EventPriority priority)
/expo/ios/versioned-react-native/ABI48_0_0/ReactNative/ReactCommon/react/renderer/core/
H A DABI48_0_0EventQueue.cpp63 void EventQueue::enqueueStateUpdate(StateUpdate &&stateUpdate) const { in enqueueStateUpdate()
68 if (stateUpdate.family == position.family) { in enqueueStateUpdate()
72 stateUpdateQueue_.push_back(std::move(stateUpdate)); in enqueueStateUpdate()
H A DABI48_0_0EventQueueProcessor.cpp75 for (const auto &stateUpdate : states) { in flushStateUpdates() local
76 statePipe_(stateUpdate); in flushStateUpdates()
H A DABI48_0_0StatePipe.h17 using StatePipe = std::function<void(StateUpdate const &stateUpdate)>;
H A DABI48_0_0EventDispatcher.cpp46 StateUpdate &&stateUpdate, in dispatchStateUpdate() argument
48 getEventQueue(priority).enqueueStateUpdate(std::move(stateUpdate)); in dispatchStateUpdate()
H A DABI48_0_0ConcreteState.h91 auto stateUpdate = StateUpdate{
97 family->dispatchRawState(std::move(stateUpdate), priority);
H A DABI48_0_0ShadowNodeFamily.cpp134 StateUpdate &&stateUpdate, in dispatchRawState() argument
141 eventDispatcher->dispatchStateUpdate(std::move(stateUpdate), priority); in dispatchRawState()
H A DABI48_0_0EventQueue.h51 void enqueueStateUpdate(StateUpdate &&stateUpdate) const;
H A DABI48_0_0EventDispatcher.h53 void dispatchStateUpdate(StateUpdate &&stateUpdate, EventPriority priority)
H A DABI48_0_0ShadowNodeFamily.h86 void dispatchRawState(StateUpdate &&stateUpdate, EventPriority priority)

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