Searched refs:precisionType (Results 1 – 4 of 4) sorted by relevance
| /expo/packages/expo-gl/common/ |
| H A D | EXWebGLMethods.cpp | 1008 auto precisionType = ARG(1, GLenum); in NATIVE_METHOD() local 1012 [&] { glGetShaderPrecisionFormat(shaderType, precisionType, range, &precision); }); in NATIVE_METHOD()
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| /expo/ios/versioned/sdk47/EXGL/common/ |
| H A D | ABI47_0_0EXWebGLMethods.cpp | 1001 auto precisionType = ARG(1, GLenum); in NATIVE_METHOD() local 1005 [&] { glGetShaderPrecisionFormat(shaderType, precisionType, range, &precision); }); in NATIVE_METHOD()
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| /expo/ios/versioned/sdk48/ExpoGL/common/ |
| H A D | ABI48_0_0EXWebGLMethods.cpp | 1008 auto precisionType = ARG(1, GLenum); in NATIVE_METHOD() local 1012 [&] { glGetShaderPrecisionFormat(shaderType, precisionType, range, &precision); }); in NATIVE_METHOD()
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| /expo/ios/versioned/sdk49/ExpoGL/common/ |
| H A D | ABI49_0_0EXWebGLMethods.cpp | 1008 auto precisionType = ARG(1, GLenum); in NATIVE_METHOD() local 1012 [&] { glGetShaderPrecisionFormat(shaderType, precisionType, range, &precision); }); in NATIVE_METHOD()
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