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Searched refs:precisionType (Results 1 – 4 of 4) sorted by relevance

/expo/packages/expo-gl/common/
H A DEXWebGLMethods.cpp1008 auto precisionType = ARG(1, GLenum); in NATIVE_METHOD() local
1012 [&] { glGetShaderPrecisionFormat(shaderType, precisionType, range, &precision); }); in NATIVE_METHOD()
/expo/ios/versioned/sdk47/EXGL/common/
H A DABI47_0_0EXWebGLMethods.cpp1001 auto precisionType = ARG(1, GLenum); in NATIVE_METHOD() local
1005 [&] { glGetShaderPrecisionFormat(shaderType, precisionType, range, &precision); }); in NATIVE_METHOD()
/expo/ios/versioned/sdk48/ExpoGL/common/
H A DABI48_0_0EXWebGLMethods.cpp1008 auto precisionType = ARG(1, GLenum); in NATIVE_METHOD() local
1012 [&] { glGetShaderPrecisionFormat(shaderType, precisionType, range, &precision); }); in NATIVE_METHOD()
/expo/ios/versioned/sdk49/ExpoGL/common/
H A DABI49_0_0EXWebGLMethods.cpp1008 auto precisionType = ARG(1, GLenum); in NATIVE_METHOD() local
1012 [&] { glGetShaderPrecisionFormat(shaderType, precisionType, range, &precision); }); in NATIVE_METHOD()