Searched refs:onAnimationFinish (Results 1 – 9 of 9) sorted by relevance
5 func onAnimationFinish(isCancelled: Bool); in onAnimationFinish() function27 @objc var onAnimationFinish: RCTBubblingEventBlock? variable34 if let onFinish = self.onAnimationFinish {38 self.delegate?.onAnimationFinish(isCancelled: !animationFinished);
15 RCT_EXPORT_VIEW_PROPERTY(onAnimationFinish, RCTBubblingEventBlock); category
13 @objc var onAnimationFinish: ABI49_0_0RCTBubblingEventBlock? variable152 if let onFinish = self.onAnimationFinish { in play()163 if let onFinish = self.onAnimationFinish { in play()
13 ABI49_0_0RCT_EXPORT_VIEW_PROPERTY(onAnimationFinish, ABI49_0_0RCTBubblingEventBlock); category
13 @objc var onAnimationFinish: ABI48_0_0RCTBubblingEventBlock? variable152 if let onFinish = self.onAnimationFinish { in play()163 if let onFinish = self.onAnimationFinish { in play()
13 ABI48_0_0RCT_EXPORT_VIEW_PROPERTY(onAnimationFinish, ABI48_0_0RCTBubblingEventBlock); category
13 @objc var onAnimationFinish: ABI47_0_0RCTBubblingEventBlock? variable152 if let onFinish = self.onAnimationFinish { in play()163 if let onFinish = self.onAnimationFinish { in play()
13 ABI47_0_0RCT_EXPORT_VIEW_PROPERTY(onAnimationFinish, ABI47_0_0RCTBubblingEventBlock); category
140 …namic_pointer_cast<const LottieAnimationViewEventEmitter>(_eventEmitter)->onAnimationFinish(event);