Searched refs:mutationConfig (Results 1 – 12 of 12) sorted by relevance
16 AnimationConfig const &mutationConfig) { in calculateAnimationProgress() argument17 if (mutationConfig.animationType == AnimationType::None) { in calculateAnimationProgress()22 auto delay = (uint64_t)mutationConfig.delay; in calculateAnimationProgress()23 uint64_t endTime = startTime + delay + (uint64_t)mutationConfig.duration; in calculateAnimationProgress()35 if (mutationConfig.animationType == AnimationType::Linear) { in calculateAnimationProgress()37 } else if (mutationConfig.animationType == AnimationType::EaseIn) { in calculateAnimationProgress()42 } else if (mutationConfig.animationType == AnimationType::EaseOut) { in calculateAnimationProgress()47 } else if (mutationConfig.animationType == AnimationType::EaseInEaseOut) { in calculateAnimationProgress()53 } else if (mutationConfig.animationType == AnimationType::Spring) { in calculateAnimationProgress()58 double damping = mutationConfig.springDamping; in calculateAnimationProgress()
41 auto const &mutationConfig = in animationMutationsForFrame() local50 calculateAnimationProgress(now, animation, mutationConfig); in animationMutationsForFrame()
349 auto const &mutationConfig = in pullTransaction() local359 mutationConfig.animationType != AnimationType::None; in pullTransaction()457 if (mutationConfig.animationProperty == in pullTransaction()477 mutationConfig.animationProperty == AnimationProperty::ScaleX || in pullTransaction()478 mutationConfig.animationProperty == AnimationProperty::ScaleXY; in pullTransaction()481 mutationConfig.animationProperty == AnimationProperty::ScaleXY; in pullTransaction()580 if (mutationConfig.animationProperty == in pullTransaction()599 bool isScaleX = mutationConfig.animationProperty == in pullTransaction()601 mutationConfig.animationProperty == in pullTransaction()603 bool isScaleY = mutationConfig.animationProperty == in pullTransaction()[all …]
78 AnimationConfig const &mutationConfig);
17 AnimationConfig const &mutationConfig) { in calculateAnimationProgress() argument18 if (mutationConfig.animationType == AnimationType::None) { in calculateAnimationProgress()23 auto delay = (uint64_t)mutationConfig.delay; in calculateAnimationProgress()24 uint64_t endTime = startTime + delay + (uint64_t)mutationConfig.duration; in calculateAnimationProgress()36 if (mutationConfig.animationType == AnimationType::Linear) { in calculateAnimationProgress()38 } else if (mutationConfig.animationType == AnimationType::EaseIn) { in calculateAnimationProgress()43 } else if (mutationConfig.animationType == AnimationType::EaseOut) { in calculateAnimationProgress()48 } else if (mutationConfig.animationType == AnimationType::EaseInEaseOut) { in calculateAnimationProgress()54 } else if (mutationConfig.animationType == AnimationType::Spring) { in calculateAnimationProgress()59 double damping = mutationConfig.springDamping; in calculateAnimationProgress()
42 auto const &mutationConfig = in animationMutationsForFrame() local51 calculateAnimationProgress(now, animation, mutationConfig); in animationMutationsForFrame()
363 auto const &mutationConfig = in pullTransaction() local373 mutationConfig.animationType != AnimationType::None; in pullTransaction()471 if (mutationConfig.animationProperty == in pullTransaction()491 mutationConfig.animationProperty == AnimationProperty::ScaleX || in pullTransaction()492 mutationConfig.animationProperty == AnimationProperty::ScaleXY; in pullTransaction()495 mutationConfig.animationProperty == AnimationProperty::ScaleXY; in pullTransaction()594 if (mutationConfig.animationProperty == in pullTransaction()613 bool isScaleX = mutationConfig.animationProperty == in pullTransaction()615 mutationConfig.animationProperty == in pullTransaction()617 bool isScaleY = mutationConfig.animationProperty == in pullTransaction()[all …]
353 auto const &mutationConfig = in pullTransaction() local363 mutationConfig.animationType != AnimationType::None; in pullTransaction()461 if (mutationConfig.animationProperty == in pullTransaction()481 mutationConfig.animationProperty == AnimationProperty::ScaleX || in pullTransaction()482 mutationConfig.animationProperty == AnimationProperty::ScaleXY; in pullTransaction()485 mutationConfig.animationProperty == AnimationProperty::ScaleXY; in pullTransaction()584 if (mutationConfig.animationProperty == in pullTransaction()603 bool isScaleX = mutationConfig.animationProperty == in pullTransaction()605 mutationConfig.animationProperty == in pullTransaction()607 bool isScaleY = mutationConfig.animationProperty == in pullTransaction()[all …]