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Searched refs:framebuffer (Results 1 – 25 of 43) sorted by relevance

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/expo/ios/versioned/sdk47/EXGL/ios/EXGL/
H A DABI47_0_0EXGLContext.mm180 // Saves the contents of the framebuffer to a file.
183 // - `framebuffer`: WebGLFramebuffer that we will be reading from. If not specified, the default fr…
203 // Save surrounding framebuffer
207 // Set source framebuffer that we take snapshot from
210 if (options[@"framebuffer"] && options[@"framebuffer"][@"id"]) {
211 int exglFramebufferId = [options[@"framebuffer"][@"id"] intValue];
214 // headless context doesn't have default framebuffer, so we use the current one
222 …ABI47_0_0EXErrorWithMessage(@"No framebuffer bound. Create and bind one to take a snapshot from it…
235 // Bind source framebuffer
298 // Restore surrounding framebuffer
H A DABI47_0_0EXGLView.mm156 // Save surrounding framebuffer/renderbuffer
168 // Set up view framebuffer
186 // Set up MSAA framebuffer/renderbuffer
211 // Restore surrounding framebuffer/renderbuffer
241 // framebuffer to create is unknown. In this case we have nowhere to render to so we skip
265 // Save surrounding framebuffer
283 // Restore surrounding framebuffer
/expo/packages/expo-gl/ios/
H A DEXGLContext.mm190 // Saves the contents of the framebuffer to a file.
193 // - `framebuffer`: WebGLFramebuffer that we will be reading from. If not specified, the default fr…
213 // Save surrounding framebuffer
217 // Set source framebuffer that we take snapshot from
220 if (options[@"framebuffer"] && options[@"framebuffer"][@"id"]) {
221 int exglFramebufferId = [options[@"framebuffer"][@"id"] intValue];
224 // headless context doesn't have default framebuffer, so we use the current one
232 … EXErrorWithMessage(@"No framebuffer bound. Create and bind one to take a snapshot from it.")
245 // Bind source framebuffer
308 // Restore surrounding framebuffer
H A DEXGLView.mm156 // Save surrounding framebuffer/renderbuffer
168 // Set up view framebuffer
186 // Set up MSAA framebuffer/renderbuffer
211 // Restore surrounding framebuffer/renderbuffer
241 // framebuffer to create is unknown. In this case we have nowhere to render to so we skip
265 // Save surrounding framebuffer
283 // Restore surrounding framebuffer
/expo/ios/versioned/sdk49/ExpoGL/ios/
H A DABI49_0_0EXGLContext.mm190 // Saves the contents of the framebuffer to a file.
193 // - `framebuffer`: WebGLFramebuffer that we will be reading from. If not specified, the default fr…
213 // Save surrounding framebuffer
217 // Set source framebuffer that we take snapshot from
220 if (options[@"framebuffer"] && options[@"framebuffer"][@"id"]) {
221 int exglFramebufferId = [options[@"framebuffer"][@"id"] intValue];
224 // headless context doesn't have default framebuffer, so we use the current one
232 …ABI49_0_0EXErrorWithMessage(@"No framebuffer bound. Create and bind one to take a snapshot from it…
245 // Bind source framebuffer
308 // Restore surrounding framebuffer
H A DABI49_0_0EXGLView.mm156 // Save surrounding framebuffer/renderbuffer
168 // Set up view framebuffer
186 // Set up MSAA framebuffer/renderbuffer
211 // Restore surrounding framebuffer/renderbuffer
241 // framebuffer to create is unknown. In this case we have nowhere to render to so we skip
265 // Save surrounding framebuffer
283 // Restore surrounding framebuffer
/expo/ios/versioned/sdk48/ExpoGL/ios/
H A DABI48_0_0EXGLContext.mm180 // Saves the contents of the framebuffer to a file.
183 // - `framebuffer`: WebGLFramebuffer that we will be reading from. If not specified, the default fr…
203 // Save surrounding framebuffer
207 // Set source framebuffer that we take snapshot from
210 if (options[@"framebuffer"] && options[@"framebuffer"][@"id"]) {
211 int exglFramebufferId = [options[@"framebuffer"][@"id"] intValue];
214 // headless context doesn't have default framebuffer, so we use the current one
222 …ABI48_0_0EXErrorWithMessage(@"No framebuffer bound. Create and bind one to take a snapshot from it…
235 // Bind source framebuffer
298 // Restore surrounding framebuffer
H A DABI48_0_0EXGLView.mm156 // Save surrounding framebuffer/renderbuffer
168 // Set up view framebuffer
186 // Set up MSAA framebuffer/renderbuffer
211 // Restore surrounding framebuffer/renderbuffer
241 // framebuffer to create is unknown. In this case we have nowhere to render to so we skip
265 // Save surrounding framebuffer
283 // Restore surrounding framebuffer
/expo/ios/versioned/sdk48/ExpoGL/common/
H A DABI48_0_0EXGLNativeApi.cpp44 void ABI48_0_0EXGLContextSetDefaultFramebuffer(ABI48_0_0EXGLContextId exglCtxId, GLint framebuffer)… in ABI48_0_0EXGLContextSetDefaultFramebuffer() argument
47 exglCtx->defaultFramebuffer = framebuffer; in ABI48_0_0EXGLContextSetDefaultFramebuffer()
H A DABI48_0_0EXGLNativeApi.h53 void ABI48_0_0EXGLContextSetDefaultFramebuffer(ABI48_0_0EXGLContextId exglCtxId, GLint framebuffer);
/expo/ios/versioned/sdk47/EXGL/common/
H A DABI47_0_0EXGLNativeApi.cpp44 void ABI47_0_0EXGLContextSetDefaultFramebuffer(ABI47_0_0EXGLContextId exglCtxId, GLint framebuffer)… in ABI47_0_0EXGLContextSetDefaultFramebuffer() argument
47 exglCtx->defaultFramebuffer = framebuffer; in ABI47_0_0EXGLContextSetDefaultFramebuffer()
H A DABI47_0_0EXGLNativeApi.h52 void ABI47_0_0EXGLContextSetDefaultFramebuffer(ABI47_0_0EXGLContextId exglCtxId, GLint framebuffer);
H A DABI47_0_0EXWebGLMethods.cpp384 auto framebuffer = ARG(1, ABI47_0_0EXWebGLClass); in NATIVE_METHOD() local
387 target, framebuffer == 0 ? ctx->defaultFramebuffer : ctx->lookupObject(framebuffer)); in NATIVE_METHOD()
/expo/packages/expo-gl/common/
H A DEXGLNativeApi.cpp54 void EXGLContextSetDefaultFramebuffer(EXGLContextId exglCtxId, GLint framebuffer) { in EXGLContextSetDefaultFramebuffer() argument
57 exglCtx->defaultFramebuffer = framebuffer; in EXGLContextSetDefaultFramebuffer()
H A DEXGLNativeApi.h56 void EXGLContextSetDefaultFramebuffer(EXGLContextId exglCtxId, GLint framebuffer);
H A DEXWebGLMethods.cpp391 auto framebuffer = ARG(1, EXWebGLClass); in NATIVE_METHOD() local
394 target, framebuffer == 0 ? ctx->defaultFramebuffer : ctx->lookupObject(framebuffer)); in NATIVE_METHOD()
/expo/ios/versioned/sdk49/ExpoGL/common/
H A DABI49_0_0EXGLNativeApi.cpp54 void ABI49_0_0EXGLContextSetDefaultFramebuffer(ABI49_0_0EXGLContextId exglCtxId, GLint framebuffer)… in ABI49_0_0EXGLContextSetDefaultFramebuffer() argument
57 exglCtx->defaultFramebuffer = framebuffer; in ABI49_0_0EXGLContextSetDefaultFramebuffer()
H A DABI49_0_0EXGLNativeApi.h56 void ABI49_0_0EXGLContextSetDefaultFramebuffer(ABI49_0_0EXGLContextId exglCtxId, GLint framebuffer);
/expo/packages/expo-gl/build/
H A DGLView.types.d.ts18 framebuffer?: WebGLFramebuffer;
H A DGLView.types.js.map1framebuffer that we will be reading from.\n * Defaults to underlying framebuffer that is present…
H A DGLErrors.js.map1 …ommand.',\n 1286: 'INVALID_FRAMEBUFFER_OPERATION: The currently bound framebuffer is not complete…
H A DGLView.js.map1framebuffer and texture that you will be drawing to, before you take a snapshot.\n * @return A p…
/expo/apps/native-component-list/src/screens/GL/
H A DGLHeadlessRenderingScreen.tsx65 // create framebuffer
66 const framebuffer = gl.createFramebuffer();
67 gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
109 // attach texture to framebuffer
163 // we need to use flip option because framebuffer contents are flipped vertically
/expo/packages/expo-gl/src/
H A DGLView.types.ts22 framebuffer?: WebGLFramebuffer;
H A DGLView.tsx53 …* Also, keep in mind that you need to set up a viewport and create your own framebuffer and textur…
73 * Takes a snapshot of the framebuffer and saves it as a file to app's cache directory.

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