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Searched refs:createShader (Results 1 – 21 of 21) sorted by relevance

/expo/apps/test-suite/tests/
H A DGLView.js99 const vert = gl.createShader(gl.VERTEX_SHADER);
102 const frag = gl.createShader(gl.FRAGMENT_SHADER);
139 const vert = gl.createShader(gl.VERTEX_SHADER);
143 const frag = gl.createShader(gl.FRAGMENT_SHADER);
/expo/apps/native-component-list/src/screens/GL/
H A DBasicTextureScreen.tsx6 const vert = gl.createShader(gl.VERTEX_SHADER)!;
19 const frag = gl.createShader(gl.FRAGMENT_SHADER)!;
H A DGLMaskScreen.tsx62 const vert = gl.createShader(gl.VERTEX_SHADER)!;
65 const frag = gl.createShader(gl.FRAGMENT_SHADER)!;
H A DGLCameraScreen.tsx71 const vertShader = gl.createShader(gl.VERTEX_SHADER)!;
75 const fragShader = gl.createShader(gl.FRAGMENT_SHADER)!;
H A DGLViewOnBusyThread.tsx9 const vert = gl.createShader(gl.VERTEX_SHADER)!;
22 const frag = gl.createShader(gl.FRAGMENT_SHADER)!;
H A DGLReanimatedExample.tsx49 const vert = gl.createShader(gl.VERTEX_SHADER)!;
53 const frag = gl.createShader(gl.FRAGMENT_SHADER)!;
H A DWebGL2TransformFeedbackScreen.tsx74 const vert = gl.createShader(gl.VERTEX_SHADER)!;
78 const frag = gl.createShader(gl.FRAGMENT_SHADER)!;
H A DGLHeadlessRenderingScreen.tsx46 const vertShader = gl.createShader(gl.VERTEX_SHADER)!;
50 const fragShader = gl.createShader(gl.FRAGMENT_SHADER)!;
/expo/docs/pages/versions/unversioned/sdk/
H A Dgl-view.mdx44 const vert = gl.createShader(gl.VERTEX_SHADER);
57 const frag = gl.createShader(gl.FRAGMENT_SHADER);
/expo/docs/pages/versions/v46.0.0/sdk/
H A Dgl-view.mdx44 const vert = gl.createShader(gl.VERTEX_SHADER);
57 const frag = gl.createShader(gl.FRAGMENT_SHADER);
/expo/docs/pages/versions/v49.0.0/sdk/
H A Dgl-view.mdx44 const vert = gl.createShader(gl.VERTEX_SHADER);
57 const frag = gl.createShader(gl.FRAGMENT_SHADER);
/expo/docs/pages/versions/v48.0.0/sdk/
H A Dgl-view.mdx44 const vert = gl.createShader(gl.VERTEX_SHADER);
57 const frag = gl.createShader(gl.FRAGMENT_SHADER);
/expo/docs/pages/versions/v47.0.0/sdk/
H A Dgl-view.mdx44 const vert = gl.createShader(gl.VERTEX_SHADER);
57 const frag = gl.createShader(gl.FRAGMENT_SHADER);
/expo/packages/expo-gl/common/
H A DEXWebGLMethods.def119 NATIVE_METHOD(createShader)
H A DEXWebGLMethods.cpp914 NATIVE_METHOD(createShader) { in NATIVE_METHOD() argument
/expo/ios/versioned/sdk47/EXGL/common/
H A DABI47_0_0EXWebGLMethods.def119 NATIVE_METHOD(createShader)
H A DABI47_0_0EXWebGLMethods.cpp907 NATIVE_METHOD(createShader) { in NATIVE_METHOD() argument
/expo/ios/versioned/sdk49/ExpoGL/common/
H A DABI49_0_0EXWebGLMethods.def119 NATIVE_METHOD(createShader)
H A DABI49_0_0EXWebGLMethods.cpp914 NATIVE_METHOD(createShader) { in NATIVE_METHOD() argument
/expo/ios/versioned/sdk48/ExpoGL/common/
H A DABI48_0_0EXWebGLMethods.def119 NATIVE_METHOD(createShader)
H A DABI48_0_0EXWebGLMethods.cpp914 NATIVE_METHOD(createShader) { in NATIVE_METHOD() argument