Searched refs:latency_numbers (Results 1 – 1 of 1) sorted by relevance
47 } latency_numbers; variable89 latency_numbers.total_cycles += cycles; in calc_latency()91 latency_numbers.total_queue_cycles += (queue_ticks in calc_latency()94 latency_numbers.total_pkts += nb_pkts; in calc_latency()96 if (latency_numbers.total_pkts > (100 * 1000 * 1000ULL)) { in calc_latency()98 latency_numbers.total_cycles / latency_numbers.total_pkts); in calc_latency()101 latency_numbers.total_queue_cycles in calc_latency()102 / latency_numbers.total_pkts); in calc_latency()104 latency_numbers.total_cycles = 0; in calc_latency()105 latency_numbers.total_queue_cycles = 0; in calc_latency()[all …]