Searched refs:z (Results 1 – 5 of 5) sorted by relevance
| /TaskScheduler/ThirdParty/Squish/ |
| H A D | colourset.cpp | 66 float z = ( float )rgba[4*i + 2] / 255.0f; in ColourSet() local 72 m_points[m_count] = Vec3( x, y, z ); in ColourSet()
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| H A D | simd_sse.h | 37 #define SQUISH_SSE_SHUF( x, y, z, w ) \ argument 38 ( ( x ) | ( ( y ) << 2 ) | ( ( z ) << 4 ) | ( ( w ) << 6 ) ) 63 Vec4( float x, float y, float z, float w ) : m_v( _mm_setr_ps( x, y, z, w ) ) {} in Vec4() argument
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| H A D | simd_ve.h | 63 Vec4( float x, float y, float z, float w ) in Vec4() argument 68 u.c[2] = z; in Vec4()
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| H A D | simd_float.h | 50 Vec4( float x, float y, float z, float w ) in Vec4() argument 53 m_z( z ), in Vec4()
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| H A D | maths.h | 51 Vec3( float x, float y, float z ) in Vec3() argument 55 m_z = z; in Vec3()
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