Searched refs:part2 (Results 1 – 1 of 1) sorted by relevance
155 Vec4 part2 = m_xsum_wsum - part1 - part0; in Compress3() local161 Vec4 betax_sum = MultiplyAdd( part1, half_half2, part2 ); in Compress3()285 Vec4 part2 = ( j == 0 ) ? m_points_weights[0] : VEC4_CONST( 0.0f ); in Compress4() local290 Vec4 part3 = m_xsum_wsum - part2 - part1 - part0; in Compress4()293 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4()296 …Vec4 const betax_sum = MultiplyAdd( part1, onethird_onethird2, MultiplyAdd( part2, twothirds_twoth… in Compress4()299 Vec4 const alphabeta_sum = twonineths*( part1 + part2 ).SplatW(); in Compress4()337 part2 += m_points_weights[k]; in Compress4()