Searched refs:part1 (Results 1 – 1 of 1) sorted by relevance
150 Vec4 part1 = ( i == 0 ) ? m_points_weights[0] : VEC4_CONST( 0.0f ); in Compress3() local155 Vec4 part2 = m_xsum_wsum - part1 - part0; in Compress3()158 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3()161 Vec4 betax_sum = MultiplyAdd( part1, half_half2, part2 ); in Compress3()164 Vec4 alphabeta_sum = ( part1*half_half2 ).SplatW(); in Compress3()201 part1 += m_points_weights[j]; in Compress3()281 Vec4 part1 = VEC4_CONST( 0.0f ); in Compress4() local290 Vec4 part3 = m_xsum_wsum - part2 - part1 - part0; in Compress4()296 …Vec4 const betax_sum = MultiplyAdd( part1, onethird_onethird2, MultiplyAdd( part2, twothirds_twoth… in Compress4()299 Vec4 const alphabeta_sum = twonineths*( part1 + part2 ).SplatW(); in Compress4()[all …]