Searched refs:l1 (Results 1 – 7 of 7) sorted by relevance
194 float l1 = ( 1.0f/3.0f )*c2 + 2.0f*rt*ct; in ComputePrincipleComponent() local199 if( std::fabs( l2 ) > std::fabs( l1 ) ) in ComputePrincipleComponent()200 l1 = l2; in ComputePrincipleComponent()201 if( std::fabs( l3 ) > std::fabs( l1 ) ) in ComputePrincipleComponent()202 l1 = l3; in ComputePrincipleComponent()205 return GetMultiplicity1Evector( matrix, l1 ); in ComputePrincipleComponent()216 float l1 = ( 1.0f/3.0f )*c2 + rt; // repeated in ComputePrincipleComponent() local220 if( std::fabs( l1 ) > std::fabs( l2 ) ) in ComputePrincipleComponent()221 return GetMultiplicity2Evector( matrix, l1 ); in ComputePrincipleComponent()
111 bl l1112 l1: label
90 bl l191 l1: label
130 beq cr7, l1153 l1: label
107 beq cr7, l1 130 l1: label
112 ld [%sp + OFF(1)], %l1
116 ldx [%sp + BIAS + OFF(1)], %l1