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/TaskScheduler/ThirdParty/Squish/
H A Dmaths.cpp169 float c2 = matrix[0] + matrix[3] + matrix[5]; in ComputePrincipleComponent() local
172 float a = c1 - ( 1.0f/3.0f )*c2*c2; in ComputePrincipleComponent()
173 float b = ( -2.0f/27.0f )*c2*c2*c2 + ( 1.0f/3.0f )*c1*c2 - c0; in ComputePrincipleComponent()
194 float l1 = ( 1.0f/3.0f )*c2 + 2.0f*rt*ct; in ComputePrincipleComponent()
195 float l2 = ( 1.0f/3.0f )*c2 - rt*( ct + ( float )sqrt( 3.0f )*st ); in ComputePrincipleComponent()
196 float l3 = ( 1.0f/3.0f )*c2 - rt*( ct - ( float )sqrt( 3.0f )*st ); in ComputePrincipleComponent()
216 float l1 = ( 1.0f/3.0f )*c2 + rt; // repeated in ComputePrincipleComponent()
217 float l2 = ( 1.0f/3.0f )*c2 - 2.0f*rt; in ComputePrincipleComponent()