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H A Dtexture_compression_s3tc.txt297 contains 64 or 128 bits of texel data. The image is encoded as a normal
322 bits of RGB image data.
333 bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * bits_3))
339 bits is a 32-bit unsigned integer, from which a two-bit control code
342 code(x,y) = bits[2*(4*y+x)+1..2*(4*y+x)+0]
390 bits of uncompressed alpha image data followed by 64 bits of RGB image
395 bits always use the non-transparent encodings. In other words, they are
412 alpha(x,y) = bits[4*(4*y+x)+3..4*(4*y+x)+0]
422 bits of compressed alpha image data followed by 64 bits of RGB image data.
440 bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * (bits_3 +
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H A Dsimd_sse.h169 __m128 bits = _mm_cmplt_ps( left.m_v, right.m_v ); in CompareAnyLessThan() local
170 int value = _mm_movemask_ps( bits ); in CompareAnyLessThan()