Searched refs:Vec3 (Results 1 – 15 of 15) sorted by relevance
| /TaskScheduler/ThirdParty/Squish/ |
| H A D | maths.h | 35 class Vec3 40 Vec3() in Vec3() function 118 Vec3 copy( left ); 124 Vec3 copy( left ); 130 Vec3 copy( left ); 136 Vec3 copy( left ); 148 Vec3 copy( left ); 154 Vec3 copy( left ); 165 return Vec3( in Min() 174 return Vec3( in Max() [all …]
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| H A D | rangefit.cpp | 41 m_metric = Vec3( 1.0f ); in RangeFit() 48 Vec3 const* values = m_colours->GetPoints(); in RangeFit() 58 Vec3 start( 0.0f ); in RangeFit() 59 Vec3 end( 0.0f ); in RangeFit() 84 Vec3 const one( 1.0f ); in RangeFit() 85 Vec3 const zero( 0.0f ); in RangeFit() 90 Vec3 const grid( 31.0f, 63.0f, 31.0f ); in RangeFit() 92 Vec3 const half( 0.5f ); in RangeFit() 101 Vec3 const* values = m_colours->GetPoints(); in Compress3() 104 Vec3 codes[3]; in Compress3() [all …]
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| H A D | colourblock.h | 34 void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block ); 35 void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
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| H A D | maths.cpp | 41 Vec3 centroid( 0.0f ); in ComputeWeightedCovariance() 53 Vec3 a = points[i] - centroid; in ComputeWeightedCovariance() 54 Vec3 b = weights[i]*a; in ComputeWeightedCovariance() 105 return Vec3( u[0], u[1], u[2] ); in GetMultiplicity1Evector() 109 return Vec3( u[1], u[3], u[4] ); in GetMultiplicity1Evector() 112 return Vec3( u[2], u[4], u[5] ); in GetMultiplicity1Evector() 145 return Vec3( -m[1], m[0], 0.0f ); in GetMultiplicity2Evector() 148 return Vec3( m[2], 0.0f, -m[0] ); in GetMultiplicity2Evector() 152 return Vec3( 0.0f, -m[4], m[3] ); in GetMultiplicity2Evector() 155 return Vec3( 0.0f, -m[5], m[4] ); in GetMultiplicity2Evector() [all …]
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| H A D | rangefit.h | 46 Vec3 m_metric; 47 Vec3 m_start; 48 Vec3 m_end;
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| H A D | colourset.h | 42 Vec3 const* GetPoints() const { return m_points; } in GetPoints() 50 Vec3 m_points[16];
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| H A D | singlecolourfit.h | 49 Vec3 m_start; 50 Vec3 m_end;
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| H A D | clusterfit.h | 43 bool ConstructOrdering( Vec3 const& axis, int iteration ); 51 Vec3 m_principle;
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| H A D | colourblock.cpp | 45 static int FloatTo565( Vec3::Arg colour ) in FloatTo565() 75 void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block ) in WriteColourBlock3() 108 void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block ) in WriteColourBlock4()
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| H A D | singlecolourfit.cpp | 66 Vec3 const* values = m_colours->GetPoints(); in SingleColourFit() 157 m_start = Vec3( in ComputeEndPoints() 162 m_end = Vec3( in ComputeEndPoints()
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| H A D | clusterfit.cpp | 52 Vec3 const* values = m_colours->GetPoints(); in ClusterFit() 61 bool ClusterFit::ConstructOrdering( Vec3 const& axis, int iteration ) in ConstructOrdering() 65 Vec3 const* values = m_colours->GetPoints(); in ConstructOrdering() 104 Vec3 const* unweighted = m_colours->GetPoints(); in ConstructOrdering() 219 Vec3 axis = ( bestend - beststart ).GetVec3(); in Compress3() 362 Vec3 axis = ( bestend - beststart ).GetVec3(); in Compress4()
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| H A D | simd_ve.h | 73 Vec3 GetVec3() const in GetVec3() 77 return Vec3( u.c[0], u.c[1], u.c[2] ); in GetVec3()
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| H A D | simd_float.h | 58 Vec3 GetVec3() const in GetVec3() 60 return Vec3( m_x, m_y, m_z ); in GetVec3()
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| H A D | colourset.cpp | 72 m_points[m_count] = Vec3( x, y, z ); in ColourSet()
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| H A D | simd_sse.h | 65 Vec3 GetVec3() const in GetVec3() 73 return Vec3( c[0], c[1], c[2] ); in GetVec3()
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