1 //===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 /// \file
10 /// This file provides an implementation of debug counters.  Debug
11 /// counters are a tool that let you narrow down a miscompilation to a specific
12 /// thing happening.
13 ///
14 /// To give a use case: Imagine you have a file, very large, and you
15 /// are trying to understand the minimal transformation that breaks it. Bugpoint
16 /// and bisection is often helpful here in narrowing it down to a specific pass,
17 /// but it's still a very large file, and a very complicated pass to try to
18 /// debug.  That is where debug counting steps in.  You can instrument the pass
19 /// with a debug counter before it does a certain thing, and depending on the
20 /// counts, it will either execute that thing or not.  The debug counter itself
21 /// consists of a skip and a count.  Skip is the number of times shouldExecute
22 /// needs to be called before it returns true.  Count is the number of times to
23 /// return true once Skip is 0.  So a skip=47, count=2 ,would skip the first 47
24 /// executions by returning false from shouldExecute, then execute twice, and
25 /// then return false again.
26 /// Note that a counter set to a negative number will always execute.
27 /// For a concrete example, during predicateinfo creation, the renaming pass
28 /// replaces each use with a renamed use.
29 ////
30 /// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and
31 /// variable name RenameCounter, and then instrument this renaming with a debug
32 /// counter, like so:
33 ///
34 /// if (!DebugCounter::shouldExecute(RenameCounter)
35 /// <continue or return or whatever not executing looks like>
36 ///
37 /// Now I can, from the command line, make it rename or not rename certain uses
38 /// by setting the skip and count.
39 /// So for example
40 /// bin/opt -debug-counter=predicateinfo-skip=47,predicateinfo-count=1
41 /// will skip renaming the first 47 uses, then rename one, then skip the rest.
42 //===----------------------------------------------------------------------===//
43 
44 #ifndef LLVM_SUPPORT_DEBUGCOUNTER_H
45 #define LLVM_SUPPORT_DEBUGCOUNTER_H
46 
47 #include "llvm/ADT/DenseMap.h"
48 #include "llvm/ADT/UniqueVector.h"
49 #include "llvm/Support/CommandLine.h"
50 #include "llvm/Support/Debug.h"
51 #include "llvm/Support/raw_ostream.h"
52 #include <string>
53 
54 namespace llvm {
55 
56 class DebugCounter {
57 public:
58   ~DebugCounter();
59 
60   /// Returns a reference to the singleton instance.
61   static DebugCounter &instance();
62 
63   // Used by the command line option parser to push a new value it parsed.
64   void push_back(const std::string &);
65 
66   // Register a counter with the specified name.
67   //
68   // FIXME: Currently, counter registration is required to happen before command
69   // line option parsing. The main reason to register counters is to produce a
70   // nice list of them on the command line, but i'm not sure this is worth it.
registerCounter(StringRef Name,StringRef Desc)71   static unsigned registerCounter(StringRef Name, StringRef Desc) {
72     return instance().addCounter(Name, Desc);
73   }
shouldExecute(unsigned CounterName)74   inline static bool shouldExecute(unsigned CounterName) {
75     if (!isCountingEnabled())
76       return true;
77 
78     auto &Us = instance();
79     auto Result = Us.Counters.find(CounterName);
80     if (Result != Us.Counters.end()) {
81       auto &CounterInfo = Result->second;
82       ++CounterInfo.Count;
83 
84       // We only execute while the Skip is not smaller than Count,
85       // and the StopAfter + Skip is larger than Count.
86       // Negative counters always execute.
87       if (CounterInfo.Skip < 0)
88         return true;
89       if (CounterInfo.Skip >= CounterInfo.Count)
90         return false;
91       if (CounterInfo.StopAfter < 0)
92         return true;
93       return CounterInfo.StopAfter + CounterInfo.Skip >= CounterInfo.Count;
94     }
95     // Didn't find the counter, should we warn?
96     return true;
97   }
98 
99   // Return true if a given counter had values set (either programatically or on
100   // the command line).  This will return true even if those values are
101   // currently in a state where the counter will always execute.
isCounterSet(unsigned ID)102   static bool isCounterSet(unsigned ID) {
103     return instance().Counters[ID].IsSet;
104   }
105 
106   // Return the Count for a counter. This only works for set counters.
getCounterValue(unsigned ID)107   static int64_t getCounterValue(unsigned ID) {
108     auto &Us = instance();
109     auto Result = Us.Counters.find(ID);
110     assert(Result != Us.Counters.end() && "Asking about a non-set counter");
111     return Result->second.Count;
112   }
113 
114   // Set a registered counter to a given Count value.
setCounterValue(unsigned ID,int64_t Count)115   static void setCounterValue(unsigned ID, int64_t Count) {
116     auto &Us = instance();
117     Us.Counters[ID].Count = Count;
118   }
119 
120   // Dump or print the current counter set into llvm::dbgs().
121   LLVM_DUMP_METHOD void dump() const;
122 
123   void print(raw_ostream &OS) const;
124 
125   // Get the counter ID for a given named counter, or return 0 if none is found.
getCounterId(const std::string & Name)126   unsigned getCounterId(const std::string &Name) const {
127     return RegisteredCounters.idFor(Name);
128   }
129 
130   // Return the number of registered counters.
getNumCounters()131   unsigned int getNumCounters() const { return RegisteredCounters.size(); }
132 
133   // Return the name and description of the counter with the given ID.
getCounterInfo(unsigned ID)134   std::pair<std::string, std::string> getCounterInfo(unsigned ID) const {
135     return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc);
136   }
137 
138   // Iterate through the registered counters
139   typedef UniqueVector<std::string> CounterVector;
begin()140   CounterVector::const_iterator begin() const {
141     return RegisteredCounters.begin();
142   }
end()143   CounterVector::const_iterator end() const { return RegisteredCounters.end(); }
144 
145   // Force-enables counting all DebugCounters.
146   //
147   // Since DebugCounters are incompatible with threading (not only do they not
148   // make sense, but we'll also see data races), this should only be used in
149   // contexts where we're certain we won't spawn threads.
enableAllCounters()150   static void enableAllCounters() { instance().Enabled = true; }
151 
152 private:
isCountingEnabled()153   static bool isCountingEnabled() {
154 // Compile to nothing when debugging is off
155 #ifdef NDEBUG
156     return false;
157 #else
158     return instance().Enabled;
159 #endif
160   }
161 
addCounter(const std::string & Name,const std::string & Desc)162   unsigned addCounter(const std::string &Name, const std::string &Desc) {
163     unsigned Result = RegisteredCounters.insert(Name);
164     Counters[Result] = {};
165     Counters[Result].Desc = Desc;
166     return Result;
167   }
168   // Struct to store counter info.
169   struct CounterInfo {
170     int64_t Count = 0;
171     int64_t Skip = 0;
172     int64_t StopAfter = -1;
173     bool IsSet = false;
174     std::string Desc;
175   };
176   DenseMap<unsigned, CounterInfo> Counters;
177   CounterVector RegisteredCounters;
178 
179   // Whether we should do DebugCounting at all. DebugCounters aren't
180   // thread-safe, so this should always be false in multithreaded scenarios.
181   bool Enabled = false;
182 };
183 
184 #define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC)                              \
185   static const unsigned VARNAME =                                              \
186       DebugCounter::registerCounter(COUNTERNAME, DESC)
187 
188 } // namespace llvm
189 #endif
190