1 //===-- SymbolIndexManager.cpp - Managing multiple SymbolIndices-*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8
9 #include "SymbolIndexManager.h"
10 #include "find-all-symbols/SymbolInfo.h"
11 #include "llvm/ADT/STLExtras.h"
12 #include "llvm/ADT/SmallVector.h"
13 #include "llvm/ADT/StringMap.h"
14 #include "llvm/Support/Debug.h"
15 #include "llvm/Support/Path.h"
16
17 #define DEBUG_TYPE "clang-include-fixer"
18
19 namespace clang {
20 namespace include_fixer {
21
22 using find_all_symbols::SymbolInfo;
23 using find_all_symbols::SymbolAndSignals;
24
25 // Calculate a score based on whether we think the given header is closely
26 // related to the given source file.
similarityScore(llvm::StringRef FileName,llvm::StringRef Header)27 static double similarityScore(llvm::StringRef FileName,
28 llvm::StringRef Header) {
29 // Compute the maximum number of common path segments between Header and
30 // a suffix of FileName.
31 // We do not do a full longest common substring computation, as Header
32 // specifies the path we would directly #include, so we assume it is rooted
33 // relatively to a subproject of the repository.
34 int MaxSegments = 1;
35 for (auto FileI = llvm::sys::path::begin(FileName),
36 FileE = llvm::sys::path::end(FileName);
37 FileI != FileE; ++FileI) {
38 int Segments = 0;
39 for (auto HeaderI = llvm::sys::path::begin(Header),
40 HeaderE = llvm::sys::path::end(Header), I = FileI;
41 HeaderI != HeaderE && *I == *HeaderI && I != FileE; ++I, ++HeaderI) {
42 ++Segments;
43 }
44 MaxSegments = std::max(Segments, MaxSegments);
45 }
46 return MaxSegments;
47 }
48
rank(std::vector<SymbolAndSignals> & Symbols,llvm::StringRef FileName)49 static void rank(std::vector<SymbolAndSignals> &Symbols,
50 llvm::StringRef FileName) {
51 llvm::StringMap<double> Score;
52 for (const auto &Symbol : Symbols) {
53 // Calculate a score from the similarity of the header the symbol is in
54 // with the current file and the popularity of the symbol.
55 double NewScore = similarityScore(FileName, Symbol.Symbol.getFilePath()) *
56 (1.0 + std::log2(1 + Symbol.Signals.Seen));
57 double &S = Score[Symbol.Symbol.getFilePath()];
58 S = std::max(S, NewScore);
59 }
60 // Sort by the gathered scores. Use file name as a tie breaker so we can
61 // deduplicate.
62 llvm::sort(Symbols,
63 [&](const SymbolAndSignals &A, const SymbolAndSignals &B) {
64 auto AS = Score[A.Symbol.getFilePath()];
65 auto BS = Score[B.Symbol.getFilePath()];
66 if (AS != BS)
67 return AS > BS;
68 return A.Symbol.getFilePath() < B.Symbol.getFilePath();
69 });
70 }
71
72 std::vector<find_all_symbols::SymbolInfo>
search(llvm::StringRef Identifier,bool IsNestedSearch,llvm::StringRef FileName) const73 SymbolIndexManager::search(llvm::StringRef Identifier,
74 bool IsNestedSearch,
75 llvm::StringRef FileName) const {
76 // The identifier may be fully qualified, so split it and get all the context
77 // names.
78 llvm::SmallVector<llvm::StringRef, 8> Names;
79 Identifier.split(Names, "::");
80
81 bool IsFullyQualified = false;
82 if (Identifier.startswith("::")) {
83 Names.erase(Names.begin()); // Drop first (empty) element.
84 IsFullyQualified = true;
85 }
86
87 // As long as we don't find a result keep stripping name parts from the end.
88 // This is to support nested classes which aren't recorded in the database.
89 // Eventually we will either hit a class (namespaces aren't in the database
90 // either) and can report that result.
91 bool TookPrefix = false;
92 std::vector<SymbolAndSignals> MatchedSymbols;
93 do {
94 std::vector<SymbolAndSignals> Symbols;
95 for (const auto &DB : SymbolIndices) {
96 auto Res = DB.get()->search(Names.back());
97 Symbols.insert(Symbols.end(), Res.begin(), Res.end());
98 }
99
100 LLVM_DEBUG(llvm::dbgs() << "Searching " << Names.back() << "... got "
101 << Symbols.size() << " results...\n");
102
103 for (auto &SymAndSig : Symbols) {
104 const SymbolInfo &Symbol = SymAndSig.Symbol;
105 // Match the identifier name without qualifier.
106 bool IsMatched = true;
107 auto SymbolContext = Symbol.getContexts().begin();
108 auto IdentiferContext = Names.rbegin() + 1; // Skip identifier name.
109 // Match the remaining context names.
110 while (IdentiferContext != Names.rend() &&
111 SymbolContext != Symbol.getContexts().end()) {
112 if (SymbolContext->second == *IdentiferContext) {
113 ++IdentiferContext;
114 ++SymbolContext;
115 } else if (SymbolContext->first ==
116 find_all_symbols::SymbolInfo::ContextType::EnumDecl) {
117 // Skip non-scoped enum context.
118 ++SymbolContext;
119 } else {
120 IsMatched = false;
121 break;
122 }
123 }
124
125 // If the name was qualified we only want to add results if we evaluated
126 // all contexts.
127 if (IsFullyQualified)
128 IsMatched &= (SymbolContext == Symbol.getContexts().end());
129
130 // FIXME: Support full match. At this point, we only find symbols in
131 // database which end with the same contexts with the identifier.
132 if (IsMatched && IdentiferContext == Names.rend()) {
133 // If we're in a situation where we took a prefix but the thing we
134 // found couldn't possibly have a nested member ignore it.
135 if (TookPrefix &&
136 (Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Function ||
137 Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Variable ||
138 Symbol.getSymbolKind() ==
139 SymbolInfo::SymbolKind::EnumConstantDecl ||
140 Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Macro))
141 continue;
142
143 MatchedSymbols.push_back(std::move(SymAndSig));
144 }
145 }
146 Names.pop_back();
147 TookPrefix = true;
148 } while (MatchedSymbols.empty() && !Names.empty() && IsNestedSearch);
149
150 rank(MatchedSymbols, FileName);
151 // Strip signals, they are no longer needed.
152 std::vector<SymbolInfo> Res;
153 Res.reserve(MatchedSymbols.size());
154 for (auto &SymAndSig : MatchedSymbols)
155 Res.push_back(std::move(SymAndSig.Symbol));
156 return Res;
157 }
158
159 } // namespace include_fixer
160 } // namespace clang
161