Searched defs:is_complex (Results 1 – 12 of 12) sorted by relevance
306 bool is_complex; in SetReturnValueObject() local584 bool is_complex; in FlattenAggregateType() local692 bool is_complex; in GetReturnValueObjectImpl() local
313 bool is_complex; in SetReturnValueObject() local557 bool is_complex; in FlattenAggregateType() local668 bool is_complex; in GetReturnValueObjectImpl() local
200 bool is_complex; in SetReturnValueObject() local
717 bool is_complex; in SetReturnValueObject() local803 bool is_complex = false; in GetReturnValueObjectImpl() local
926 bool is_complex; in GetReturnValueObjectImpl() local
1557 bool is_complex; in GetReturnValueObjectImpl() local1848 bool is_complex; in SetReturnValueObject() local
1703 bool is_complex; in SetReturnValueObject() local
432 bool is_complex; in SetReturnValueObject() local698 bool is_complex; in GetReturnValueObjectImpl() local
310 bool is_complex; in SetReturnValueObject() local
395 bool is_complex; in SetReturnValueObject() local
482 bool is_complex = false; in GetReturnValueObjectSimple() local
3387 uint32_t &count, bool &is_complex) { in IsFloatingPointType()