1 //===-- llvm/CodeGen/TargetFrameLowering.h ----------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // Interface to describe the layout of a stack frame on the target machine.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #ifndef LLVM_CODEGEN_TARGETFRAMELOWERING_H
14 #define LLVM_CODEGEN_TARGETFRAMELOWERING_H
15 
16 #include "llvm/CodeGen/MachineBasicBlock.h"
17 #include "llvm/Support/TypeSize.h"
18 #include <vector>
19 
20 namespace llvm {
21   class BitVector;
22   class CalleeSavedInfo;
23   class MachineFunction;
24   class RegScavenger;
25 
26 namespace TargetStackID {
27 enum Value {
28   Default = 0,
29   SGPRSpill = 1,
30   ScalableVector = 2,
31   WasmLocal = 3,
32   NoAlloc = 255
33 };
34 }
35 
36 /// Information about stack frame layout on the target.  It holds the direction
37 /// of stack growth, the known stack alignment on entry to each function, and
38 /// the offset to the locals area.
39 ///
40 /// The offset to the local area is the offset from the stack pointer on
41 /// function entry to the first location where function data (local variables,
42 /// spill locations) can be stored.
43 class TargetFrameLowering {
44 public:
45   enum StackDirection {
46     StackGrowsUp,        // Adding to the stack increases the stack address
47     StackGrowsDown       // Adding to the stack decreases the stack address
48   };
49 
50   // Maps a callee saved register to a stack slot with a fixed offset.
51   struct SpillSlot {
52     unsigned Reg;
53     int Offset; // Offset relative to stack pointer on function entry.
54   };
55 
56   struct DwarfFrameBase {
57     // The frame base may be either a register (the default), the CFA,
58     // or a WebAssembly-specific location description.
59     enum FrameBaseKind { Register, CFA, WasmFrameBase } Kind;
60     struct WasmFrameBase {
61       unsigned Kind; // Wasm local, global, or value stack
62       unsigned Index;
63     };
64     union {
65       unsigned Reg;
66       struct WasmFrameBase WasmLoc;
67     } Location;
68   };
69 
70 private:
71   StackDirection StackDir;
72   Align StackAlignment;
73   Align TransientStackAlignment;
74   int LocalAreaOffset;
75   bool StackRealignable;
76 public:
77   TargetFrameLowering(StackDirection D, Align StackAl, int LAO,
78                       Align TransAl = Align(1), bool StackReal = true)
StackDir(D)79       : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
80         LocalAreaOffset(LAO), StackRealignable(StackReal) {}
81 
82   virtual ~TargetFrameLowering();
83 
84   // These methods return information that describes the abstract stack layout
85   // of the target machine.
86 
87   /// getStackGrowthDirection - Return the direction the stack grows
88   ///
getStackGrowthDirection()89   StackDirection getStackGrowthDirection() const { return StackDir; }
90 
91   /// getStackAlignment - This method returns the number of bytes to which the
92   /// stack pointer must be aligned on entry to a function.  Typically, this
93   /// is the largest alignment for any data object in the target.
94   ///
getStackAlignment()95   unsigned getStackAlignment() const { return StackAlignment.value(); }
96   /// getStackAlignment - This method returns the number of bytes to which the
97   /// stack pointer must be aligned on entry to a function.  Typically, this
98   /// is the largest alignment for any data object in the target.
99   ///
getStackAlign()100   Align getStackAlign() const { return StackAlignment; }
101 
102   /// alignSPAdjust - This method aligns the stack adjustment to the correct
103   /// alignment.
104   ///
alignSPAdjust(int SPAdj)105   int alignSPAdjust(int SPAdj) const {
106     if (SPAdj < 0) {
107       SPAdj = -alignTo(-SPAdj, StackAlignment);
108     } else {
109       SPAdj = alignTo(SPAdj, StackAlignment);
110     }
111     return SPAdj;
112   }
113 
114   /// getTransientStackAlignment - This method returns the number of bytes to
115   /// which the stack pointer must be aligned at all times, even between
116   /// calls.
117   ///
getTransientStackAlign()118   Align getTransientStackAlign() const { return TransientStackAlignment; }
119 
120   /// isStackRealignable - This method returns whether the stack can be
121   /// realigned.
isStackRealignable()122   bool isStackRealignable() const {
123     return StackRealignable;
124   }
125 
126   /// Return the skew that has to be applied to stack alignment under
127   /// certain conditions (e.g. stack was adjusted before function \p MF
128   /// was called).
129   virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const;
130 
131   /// This method returns whether or not it is safe for an object with the
132   /// given stack id to be bundled into the local area.
isStackIdSafeForLocalArea(unsigned StackId)133   virtual bool isStackIdSafeForLocalArea(unsigned StackId) const {
134     return true;
135   }
136 
137   /// getOffsetOfLocalArea - This method returns the offset of the local area
138   /// from the stack pointer on entrance to a function.
139   ///
getOffsetOfLocalArea()140   int getOffsetOfLocalArea() const { return LocalAreaOffset; }
141 
142   /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
143   /// the incoming stack pointer, false if it is close to the post-prologue
144   /// stack pointer.
isFPCloseToIncomingSP()145   virtual bool isFPCloseToIncomingSP() const { return true; }
146 
147   /// assignCalleeSavedSpillSlots - Allows target to override spill slot
148   /// assignment logic.  If implemented, assignCalleeSavedSpillSlots() should
149   /// assign frame slots to all CSI entries and return true.  If this method
150   /// returns false, spill slots will be assigned using generic implementation.
151   /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
152   /// CSI.
assignCalleeSavedSpillSlots(MachineFunction & MF,const TargetRegisterInfo * TRI,std::vector<CalleeSavedInfo> & CSI,unsigned & MinCSFrameIndex,unsigned & MaxCSFrameIndex)153   virtual bool assignCalleeSavedSpillSlots(MachineFunction &MF,
154                                            const TargetRegisterInfo *TRI,
155                                            std::vector<CalleeSavedInfo> &CSI,
156                                            unsigned &MinCSFrameIndex,
157                                            unsigned &MaxCSFrameIndex) const {
158     return assignCalleeSavedSpillSlots(MF, TRI, CSI);
159   }
160 
161   virtual bool
assignCalleeSavedSpillSlots(MachineFunction & MF,const TargetRegisterInfo * TRI,std::vector<CalleeSavedInfo> & CSI)162   assignCalleeSavedSpillSlots(MachineFunction &MF,
163                               const TargetRegisterInfo *TRI,
164                               std::vector<CalleeSavedInfo> &CSI) const {
165     return false;
166   }
167 
168   /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
169   /// pairs, that contains an entry for each callee saved register that must be
170   /// spilled to a particular stack location if it is spilled.
171   ///
172   /// Each entry in this array contains a <register,offset> pair, indicating the
173   /// fixed offset from the incoming stack pointer that each register should be
174   /// spilled at. If a register is not listed here, the code generator is
175   /// allowed to spill it anywhere it chooses.
176   ///
177   virtual const SpillSlot *
getCalleeSavedSpillSlots(unsigned & NumEntries)178   getCalleeSavedSpillSlots(unsigned &NumEntries) const {
179     NumEntries = 0;
180     return nullptr;
181   }
182 
183   /// targetHandlesStackFrameRounding - Returns true if the target is
184   /// responsible for rounding up the stack frame (probably at emitPrologue
185   /// time).
targetHandlesStackFrameRounding()186   virtual bool targetHandlesStackFrameRounding() const {
187     return false;
188   }
189 
190   /// Returns true if the target will correctly handle shrink wrapping.
enableShrinkWrapping(const MachineFunction & MF)191   virtual bool enableShrinkWrapping(const MachineFunction &MF) const {
192     return false;
193   }
194 
195   /// Returns true if the stack slot holes in the fixed and callee-save stack
196   /// area should be used when allocating other stack locations to reduce stack
197   /// size.
enableStackSlotScavenging(const MachineFunction & MF)198   virtual bool enableStackSlotScavenging(const MachineFunction &MF) const {
199     return false;
200   }
201 
202   /// Returns true if the target can safely skip saving callee-saved registers
203   /// for noreturn nounwind functions.
204   virtual bool enableCalleeSaveSkip(const MachineFunction &MF) const;
205 
206   /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
207   /// the function.
208   virtual void emitPrologue(MachineFunction &MF,
209                             MachineBasicBlock &MBB) const = 0;
210   virtual void emitEpilogue(MachineFunction &MF,
211                             MachineBasicBlock &MBB) const = 0;
212 
213   /// With basic block sections, emit callee saved frame moves for basic blocks
214   /// that are in a different section.
215   virtual void
emitCalleeSavedFrameMoves(MachineBasicBlock & MBB,MachineBasicBlock::iterator MBBI)216   emitCalleeSavedFrameMoves(MachineBasicBlock &MBB,
217                             MachineBasicBlock::iterator MBBI) const {}
218 
219   /// Replace a StackProbe stub (if any) with the actual probe code inline
inlineStackProbe(MachineFunction & MF,MachineBasicBlock & PrologueMBB)220   virtual void inlineStackProbe(MachineFunction &MF,
221                                 MachineBasicBlock &PrologueMBB) const {}
222 
223   /// Adjust the prologue to have the function use segmented stacks. This works
224   /// by adding a check even before the "normal" function prologue.
adjustForSegmentedStacks(MachineFunction & MF,MachineBasicBlock & PrologueMBB)225   virtual void adjustForSegmentedStacks(MachineFunction &MF,
226                                         MachineBasicBlock &PrologueMBB) const {}
227 
228   /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
229   /// the assembly prologue to explicitly handle the stack.
adjustForHiPEPrologue(MachineFunction & MF,MachineBasicBlock & PrologueMBB)230   virtual void adjustForHiPEPrologue(MachineFunction &MF,
231                                      MachineBasicBlock &PrologueMBB) const {}
232 
233   /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
234   /// saved registers and returns true if it isn't possible / profitable to do
235   /// so by issuing a series of store instructions via
236   /// storeRegToStackSlot(). Returns false otherwise.
spillCalleeSavedRegisters(MachineBasicBlock & MBB,MachineBasicBlock::iterator MI,ArrayRef<CalleeSavedInfo> CSI,const TargetRegisterInfo * TRI)237   virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
238                                          MachineBasicBlock::iterator MI,
239                                          ArrayRef<CalleeSavedInfo> CSI,
240                                          const TargetRegisterInfo *TRI) const {
241     return false;
242   }
243 
244   /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
245   /// saved registers and returns true if it isn't possible / profitable to do
246   /// so by issuing a series of load instructions via loadRegToStackSlot().
247   /// If it returns true, and any of the registers in CSI is not restored,
248   /// it sets the corresponding Restored flag in CSI to false.
249   /// Returns false otherwise.
250   virtual bool
restoreCalleeSavedRegisters(MachineBasicBlock & MBB,MachineBasicBlock::iterator MI,MutableArrayRef<CalleeSavedInfo> CSI,const TargetRegisterInfo * TRI)251   restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
252                               MachineBasicBlock::iterator MI,
253                               MutableArrayRef<CalleeSavedInfo> CSI,
254                               const TargetRegisterInfo *TRI) const {
255     return false;
256   }
257 
258   /// Return true if the target wants to keep the frame pointer regardless of
259   /// the function attribute "frame-pointer".
keepFramePointer(const MachineFunction & MF)260   virtual bool keepFramePointer(const MachineFunction &MF) const {
261     return false;
262   }
263 
264   /// hasFP - Return true if the specified function should have a dedicated
265   /// frame pointer register. For most targets this is true only if the function
266   /// has variable sized allocas or if frame pointer elimination is disabled.
267   virtual bool hasFP(const MachineFunction &MF) const = 0;
268 
269   /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
270   /// not required, we reserve argument space for call sites in the function
271   /// immediately on entry to the current function. This eliminates the need for
272   /// add/sub sp brackets around call sites. Returns true if the call frame is
273   /// included as part of the stack frame.
hasReservedCallFrame(const MachineFunction & MF)274   virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
275     return !hasFP(MF);
276   }
277 
278   /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
279   /// call frame pseudo ops before doing frame index elimination. This is
280   /// possible only when frame index references between the pseudos won't
281   /// need adjusting for the call frame adjustments. Normally, that's true
282   /// if the function has a reserved call frame or a frame pointer. Some
283   /// targets (Thumb2, for example) may have more complicated criteria,
284   /// however, and can override this behavior.
canSimplifyCallFramePseudos(const MachineFunction & MF)285   virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
286     return hasReservedCallFrame(MF) || hasFP(MF);
287   }
288 
289   // needsFrameIndexResolution - Do we need to perform FI resolution for
290   // this function. Normally, this is required only when the function
291   // has any stack objects. However, targets may want to override this.
292   virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
293 
294   /// getFrameIndexReference - This method should return the base register
295   /// and offset used to reference a frame index location. The offset is
296   /// returned directly, and the base register is returned via FrameReg.
297   virtual StackOffset getFrameIndexReference(const MachineFunction &MF, int FI,
298                                              Register &FrameReg) const;
299 
300   /// Same as \c getFrameIndexReference, except that the stack pointer (as
301   /// opposed to the frame pointer) will be the preferred value for \p
302   /// FrameReg. This is generally used for emitting statepoint or EH tables that
303   /// use offsets from RSP.  If \p IgnoreSPUpdates is true, the returned
304   /// offset is only guaranteed to be valid with respect to the value of SP at
305   /// the end of the prologue.
306   virtual StackOffset
getFrameIndexReferencePreferSP(const MachineFunction & MF,int FI,Register & FrameReg,bool IgnoreSPUpdates)307   getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI,
308                                  Register &FrameReg,
309                                  bool IgnoreSPUpdates) const {
310     // Always safe to dispatch to getFrameIndexReference.
311     return getFrameIndexReference(MF, FI, FrameReg);
312   }
313 
314   /// getNonLocalFrameIndexReference - This method returns the offset used to
315   /// reference a frame index location. The offset can be from either FP/BP/SP
316   /// based on which base register is returned by llvm.localaddress.
getNonLocalFrameIndexReference(const MachineFunction & MF,int FI)317   virtual StackOffset getNonLocalFrameIndexReference(const MachineFunction &MF,
318                                                      int FI) const {
319     // By default, dispatch to getFrameIndexReference. Interested targets can
320     // override this.
321     Register FrameReg;
322     return getFrameIndexReference(MF, FI, FrameReg);
323   }
324 
325   /// Returns the callee-saved registers as computed by determineCalleeSaves
326   /// in the BitVector \p SavedRegs.
327   virtual void getCalleeSaves(const MachineFunction &MF,
328                                   BitVector &SavedRegs) const;
329 
330   /// This method determines which of the registers reported by
331   /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
332   /// The default implementation checks populates the \p SavedRegs bitset with
333   /// all registers which are modified in the function, targets may override
334   /// this function to save additional registers.
335   /// This method also sets up the register scavenger ensuring there is a free
336   /// register or a frameindex available.
337   /// This method should not be called by any passes outside of PEI, because
338   /// it may change state passed in by \p MF and \p RS. The preferred
339   /// interface outside PEI is getCalleeSaves.
340   virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
341                                     RegScavenger *RS = nullptr) const;
342 
343   /// processFunctionBeforeFrameFinalized - This method is called immediately
344   /// before the specified function's frame layout (MF.getFrameInfo()) is
345   /// finalized.  Once the frame is finalized, MO_FrameIndex operands are
346   /// replaced with direct constants.  This method is optional.
347   ///
348   virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
349                                              RegScavenger *RS = nullptr) const {
350   }
351 
352   /// processFunctionBeforeFrameIndicesReplaced - This method is called
353   /// immediately before MO_FrameIndex operands are eliminated, but after the
354   /// frame is finalized. This method is optional.
355   virtual void
356   processFunctionBeforeFrameIndicesReplaced(MachineFunction &MF,
357                                             RegScavenger *RS = nullptr) const {}
358 
getWinEHParentFrameOffset(const MachineFunction & MF)359   virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const {
360     report_fatal_error("WinEH not implemented for this target");
361   }
362 
363   /// This method is called during prolog/epilog code insertion to eliminate
364   /// call frame setup and destroy pseudo instructions (but only if the Target
365   /// is using them).  It is responsible for eliminating these instructions,
366   /// replacing them with concrete instructions.  This method need only be
367   /// implemented if using call frame setup/destroy pseudo instructions.
368   /// Returns an iterator pointing to the instruction after the replaced one.
369   virtual MachineBasicBlock::iterator
eliminateCallFramePseudoInstr(MachineFunction & MF,MachineBasicBlock & MBB,MachineBasicBlock::iterator MI)370   eliminateCallFramePseudoInstr(MachineFunction &MF,
371                                 MachineBasicBlock &MBB,
372                                 MachineBasicBlock::iterator MI) const {
373     llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
374                      "target!");
375   }
376 
377 
378   /// Order the symbols in the local stack frame.
379   /// The list of objects that we want to order is in \p objectsToAllocate as
380   /// indices into the MachineFrameInfo. The array can be reordered in any way
381   /// upon return. The contents of the array, however, may not be modified (i.e.
382   /// only their order may be changed).
383   /// By default, just maintain the original order.
384   virtual void
orderFrameObjects(const MachineFunction & MF,SmallVectorImpl<int> & objectsToAllocate)385   orderFrameObjects(const MachineFunction &MF,
386                     SmallVectorImpl<int> &objectsToAllocate) const {
387   }
388 
389   /// Check whether or not the given \p MBB can be used as a prologue
390   /// for the target.
391   /// The prologue will be inserted first in this basic block.
392   /// This method is used by the shrink-wrapping pass to decide if
393   /// \p MBB will be correctly handled by the target.
394   /// As soon as the target enable shrink-wrapping without overriding
395   /// this method, we assume that each basic block is a valid
396   /// prologue.
canUseAsPrologue(const MachineBasicBlock & MBB)397   virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
398     return true;
399   }
400 
401   /// Check whether or not the given \p MBB can be used as a epilogue
402   /// for the target.
403   /// The epilogue will be inserted before the first terminator of that block.
404   /// This method is used by the shrink-wrapping pass to decide if
405   /// \p MBB will be correctly handled by the target.
406   /// As soon as the target enable shrink-wrapping without overriding
407   /// this method, we assume that each basic block is a valid
408   /// epilogue.
canUseAsEpilogue(const MachineBasicBlock & MBB)409   virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
410     return true;
411   }
412 
413   /// Returns the StackID that scalable vectors should be associated with.
getStackIDForScalableVectors()414   virtual TargetStackID::Value getStackIDForScalableVectors() const {
415     return TargetStackID::Default;
416   }
417 
isSupportedStackID(TargetStackID::Value ID)418   virtual bool isSupportedStackID(TargetStackID::Value ID) const {
419     switch (ID) {
420     default:
421       return false;
422     case TargetStackID::Default:
423     case TargetStackID::NoAlloc:
424       return true;
425     }
426   }
427 
428   /// Check if given function is safe for not having callee saved registers.
429   /// This is used when interprocedural register allocation is enabled.
430   static bool isSafeForNoCSROpt(const Function &F);
431 
432   /// Check if the no-CSR optimisation is profitable for the given function.
isProfitableForNoCSROpt(const Function & F)433   virtual bool isProfitableForNoCSROpt(const Function &F) const {
434     return true;
435   }
436 
437   /// Return initial CFA offset value i.e. the one valid at the beginning of the
438   /// function (before any stack operations).
439   virtual int getInitialCFAOffset(const MachineFunction &MF) const;
440 
441   /// Return initial CFA register value i.e. the one valid at the beginning of
442   /// the function (before any stack operations).
443   virtual Register getInitialCFARegister(const MachineFunction &MF) const;
444 
445   /// Return the frame base information to be encoded in the DWARF subprogram
446   /// debug info.
447   virtual DwarfFrameBase getDwarfFrameBase(const MachineFunction &MF) const;
448 };
449 
450 } // End llvm namespace
451 
452 #endif
453