Searched defs:Normalized (Results 1 – 9 of 9) sorted by relevance
73 unsigned Normalized : 1; // Normalized texture. variable
147 bool Extern, int Type, bool Normalized) { in registerDeviceTex()1068 auto Normalized = Args[2].getAsIntegral(); in handleVarRegistration() local
709 auto Normalized = in getNormalizedAssociatedConstraints() local855 static NormalForm makeCNF(const NormalizedConstraint &Normalized) { in makeCNF()884 static NormalForm makeDNF(const NormalizedConstraint &Normalized) { in makeDNF()
131 unsigned getBestEditDistance(bool Normalized) { in getBestEditDistance()
414 std::vector<std::string> Normalized; in compile() local
884 isl::union_map Normalized = in makeNormalizedValInst() local
631 SmallVector<BranchProbability,8> Normalized(MBB.Probs.begin(), in canPredictBranchProbabilities() local
1169 SCEVExpander::getAddRecExprPHILiterally(const SCEVAddRecExpr *Normalized, in getAddRecExprPHILiterally()1360 const SCEVAddRecExpr *Normalized = S; in expandAddRecExprLiterally() local
4193 IEEEFloat Normalized(Arg); in ilogb() local