Searched defs:Normalized (Results 1 – 9 of 9) sorted by relevance
61 unsigned Normalized : 1; // Normalized texture. variable
160 bool Extern, int Type, bool Normalized) { in registerDeviceTex()1070 auto Normalized = Args[2].getAsIntegral(); in handleVarRegistration() local
106 const SCEV *Normalized = in normalizeForPostIncUse() local
131 unsigned getBestEditDistance(bool Normalized) { in getBestEditDistance()
1189 auto Normalized = in getNormalizedAssociatedConstraints() local1353 static NormalForm makeCNF(const NormalizedConstraint &Normalized) { in makeCNF()1382 static NormalForm makeDNF(const NormalizedConstraint &Normalized) { in makeDNF()
431 auto *Normalized = Builder.CreateLShr( in createRegisterGlobalsFunction() local
874 SCEVExpander::getAddRecExprPHILiterally(const SCEVAddRecExpr *Normalized, in getAddRecExprPHILiterally()1060 const SCEVAddRecExpr *Normalized = S; in expandAddRecExprLiterally() local
650 SmallVector<BranchProbability,8> Normalized(MBB.Probs.begin(), in canPredictBranchProbabilities() local
4514 IEEEFloat Normalized(Arg); in ilogb() local