1 //===-- Breakpoint.h --------------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #ifndef liblldb_Breakpoint_h_ 11 #define liblldb_Breakpoint_h_ 12 13 #include <memory> 14 #include <string> 15 #include <unordered_set> 16 #include <vector> 17 18 #include "lldb/Breakpoint/BreakpointID.h" 19 #include "lldb/Breakpoint/BreakpointLocationCollection.h" 20 #include "lldb/Breakpoint/BreakpointLocationList.h" 21 #include "lldb/Breakpoint/BreakpointName.h" 22 #include "lldb/Breakpoint/BreakpointOptions.h" 23 #include "lldb/Breakpoint/Stoppoint.h" 24 #include "lldb/Core/SearchFilter.h" 25 #include "lldb/Utility/Event.h" 26 #include "lldb/Utility/StringList.h" 27 #include "lldb/Utility/StructuredData.h" 28 29 namespace lldb_private { 30 31 //---------------------------------------------------------------------- 32 /// @class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h" Class that 33 /// manages logical breakpoint setting. 34 //---------------------------------------------------------------------- 35 36 //---------------------------------------------------------------------- 37 /// General Outline: 38 /// A breakpoint has four main parts, a filter, a resolver, the list of 39 /// breakpoint 40 /// locations that have been determined for the filter/resolver pair, and 41 /// finally a set of options for the breakpoint. 42 /// 43 /// \b Filter: 44 /// This is an object derived from SearchFilter. It manages the search for 45 /// breakpoint location matches through the symbols in the module list of the 46 /// target that owns it. It also filters out locations based on whatever 47 /// logic it wants. 48 /// 49 /// \b Resolver: 50 /// This is an object derived from BreakpointResolver. It provides a callback 51 /// to the filter that will find breakpoint locations. How it does this is 52 /// determined by what kind of resolver it is. 53 /// 54 /// The Breakpoint class also provides constructors for the common breakpoint 55 /// cases which make the appropriate filter and resolver for you. 56 /// 57 /// \b Location List: 58 /// This stores the breakpoint locations that have been determined to date. 59 /// For a given breakpoint, there will be only one location with a given 60 /// address. Adding a location at an already taken address will just return 61 /// the location already at that address. Locations can be looked up by ID, 62 /// or by address. 63 /// 64 /// \b Options: 65 /// This includes: 66 /// \b Enabled/Disabled 67 /// \b Ignore Count 68 /// \b Callback 69 /// \b Condition 70 /// Note, these options can be set on the breakpoint, and they can also be set 71 /// on the individual locations. The options set on the breakpoint take 72 /// precedence over the options set on the individual location. So for 73 /// instance disabling the breakpoint will cause NONE of the locations to get 74 /// hit. But if the breakpoint is enabled, then the location's enabled state 75 /// will be checked to determine whether to insert that breakpoint location. 76 /// Similarly, if the breakpoint condition says "stop", we won't check the 77 /// location's condition. But if the breakpoint condition says "continue", 78 /// then we will check the location for whether to actually stop or not. One 79 /// subtle point worth observing here is that you don't actually stop at a 80 /// Breakpoint, you always stop at one of its locations. So the "should stop" 81 /// tests are done by the location, not by the breakpoint. 82 //---------------------------------------------------------------------- 83 class Breakpoint : public std::enable_shared_from_this<Breakpoint>, 84 public Stoppoint { 85 public: 86 static const ConstString &GetEventIdentifier(); 87 88 //------------------------------------------------------------------ 89 /// An enum specifying the match style for breakpoint settings. At present 90 /// only used for function name style breakpoints. 91 //------------------------------------------------------------------ 92 typedef enum { Exact, Regexp, Glob } MatchType; 93 94 private: 95 enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName }; 96 97 static const char 98 *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)]; 99 GetKey(OptionNames enum_value)100 static const char *GetKey(OptionNames enum_value) { 101 return g_option_names[static_cast<uint32_t>(enum_value)]; 102 } 103 104 public: 105 class BreakpointEventData : public EventData { 106 public: 107 BreakpointEventData(lldb::BreakpointEventType sub_type, 108 const lldb::BreakpointSP &new_breakpoint_sp); 109 110 ~BreakpointEventData() override; 111 112 static const ConstString &GetFlavorString(); 113 114 const ConstString &GetFlavor() const override; 115 116 lldb::BreakpointEventType GetBreakpointEventType() const; 117 118 lldb::BreakpointSP &GetBreakpoint(); 119 GetBreakpointLocationCollection()120 BreakpointLocationCollection &GetBreakpointLocationCollection() { 121 return m_locations; 122 } 123 124 void Dump(Stream *s) const override; 125 126 static lldb::BreakpointEventType 127 GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp); 128 129 static lldb::BreakpointSP 130 GetBreakpointFromEvent(const lldb::EventSP &event_sp); 131 132 static lldb::BreakpointLocationSP 133 GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp, 134 uint32_t loc_idx); 135 136 static size_t 137 GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp); 138 139 static const BreakpointEventData * 140 GetEventDataFromEvent(const Event *event_sp); 141 142 private: 143 lldb::BreakpointEventType m_breakpoint_event; 144 lldb::BreakpointSP m_new_breakpoint_sp; 145 BreakpointLocationCollection m_locations; 146 147 DISALLOW_COPY_AND_ASSIGN(BreakpointEventData); 148 }; 149 150 class BreakpointPrecondition { 151 public: 152 virtual ~BreakpointPrecondition() = default; 153 154 virtual bool EvaluatePrecondition(StoppointCallbackContext &context); 155 156 virtual Status ConfigurePrecondition(Args &options); 157 158 virtual void GetDescription(Stream &stream, lldb::DescriptionLevel level); 159 }; 160 161 typedef std::shared_ptr<BreakpointPrecondition> BreakpointPreconditionSP; 162 163 // Saving & restoring breakpoints: 164 static lldb::BreakpointSP CreateFromStructuredData( 165 Target &target, StructuredData::ObjectSP &data_object_sp, Status &error); 166 167 static bool 168 SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp, 169 std::vector<std::string> &names); 170 171 virtual StructuredData::ObjectSP SerializeToStructuredData(); 172 GetSerializationKey()173 static const char *GetSerializationKey() { return "Breakpoint"; } 174 //------------------------------------------------------------------ 175 /// Destructor. 176 /// 177 /// The destructor is not virtual since there should be no reason to 178 /// subclass breakpoints. The varieties of breakpoints are specified 179 /// instead by providing different resolvers & filters. 180 //------------------------------------------------------------------ 181 ~Breakpoint() override; 182 183 //------------------------------------------------------------------ 184 // Methods 185 //------------------------------------------------------------------ 186 187 //------------------------------------------------------------------ 188 /// Tell whether this breakpoint is an "internal" breakpoint. @return 189 /// Returns \b true if this is an internal breakpoint, \b false otherwise. 190 //------------------------------------------------------------------ 191 bool IsInternal() const; 192 193 //------------------------------------------------------------------ 194 /// Standard "Dump" method. At present it does nothing. 195 //------------------------------------------------------------------ 196 void Dump(Stream *s) override; 197 198 //------------------------------------------------------------------ 199 // The next set of methods provide ways to tell the breakpoint to update it's 200 // location list - usually done when modules appear or disappear. 201 //------------------------------------------------------------------ 202 203 //------------------------------------------------------------------ 204 /// Tell this breakpoint to clear all its breakpoint sites. Done when the 205 /// process holding the breakpoint sites is destroyed. 206 //------------------------------------------------------------------ 207 void ClearAllBreakpointSites(); 208 209 //------------------------------------------------------------------ 210 /// Tell this breakpoint to scan it's target's module list and resolve any 211 /// new locations that match the breakpoint's specifications. 212 //------------------------------------------------------------------ 213 void ResolveBreakpoint(); 214 215 //------------------------------------------------------------------ 216 /// Tell this breakpoint to scan a given module list and resolve any new 217 /// locations that match the breakpoint's specifications. 218 /// 219 /// @param[in] module_list 220 /// The list of modules to look in for new locations. 221 /// 222 /// @param[in] send_event 223 /// If \b true, send a breakpoint location added event for non-internal 224 /// breakpoints. 225 //------------------------------------------------------------------ 226 void ResolveBreakpointInModules(ModuleList &module_list, 227 bool send_event = true); 228 229 //------------------------------------------------------------------ 230 /// Tell this breakpoint to scan a given module list and resolve any new 231 /// locations that match the breakpoint's specifications. 232 /// 233 /// @param[in] changed_modules 234 /// The list of modules to look in for new locations. 235 /// 236 /// @param[in] new_locations 237 /// Fills new_locations with the new locations that were made. 238 //------------------------------------------------------------------ 239 void ResolveBreakpointInModules(ModuleList &module_list, 240 BreakpointLocationCollection &new_locations); 241 242 //------------------------------------------------------------------ 243 /// Like ResolveBreakpointInModules, but allows for "unload" events, in 244 /// which case we will remove any locations that are in modules that got 245 /// unloaded. 246 /// 247 /// @param[in] changedModules 248 /// The list of modules to look in for new locations. 249 /// @param[in] load_event 250 /// If \b true then the modules were loaded, if \b false, unloaded. 251 /// @param[in] delete_locations 252 /// If \b true then the modules were unloaded delete any locations in the 253 /// changed modules. 254 //------------------------------------------------------------------ 255 void ModulesChanged(ModuleList &changed_modules, bool load_event, 256 bool delete_locations = false); 257 258 //------------------------------------------------------------------ 259 /// Tells the breakpoint the old module \a old_module_sp has been replaced 260 /// by new_module_sp (usually because the underlying file has been rebuilt, 261 /// and the old version is gone.) 262 /// 263 /// @param[in] old_module_sp 264 /// The old module that is going away. 265 /// @param[in] new_module_sp 266 /// The new module that is replacing it. 267 //------------------------------------------------------------------ 268 void ModuleReplaced(lldb::ModuleSP old_module_sp, 269 lldb::ModuleSP new_module_sp); 270 271 //------------------------------------------------------------------ 272 // The next set of methods provide access to the breakpoint locations for 273 // this breakpoint. 274 //------------------------------------------------------------------ 275 276 //------------------------------------------------------------------ 277 /// Add a location to the breakpoint's location list. This is only meant to 278 /// be called by the breakpoint's resolver. FIXME: how do I ensure that? 279 /// 280 /// @param[in] addr 281 /// The Address specifying the new location. 282 /// @param[out] new_location 283 /// Set to \b true if a new location was created, to \b false if there 284 /// already was a location at this Address. 285 /// @return 286 /// Returns a pointer to the new location. 287 //------------------------------------------------------------------ 288 lldb::BreakpointLocationSP AddLocation(const Address &addr, 289 bool *new_location = nullptr); 290 291 //------------------------------------------------------------------ 292 /// Find a breakpoint location by Address. 293 /// 294 /// @param[in] addr 295 /// The Address specifying the location. 296 /// @return 297 /// Returns a shared pointer to the location at \a addr. The pointer 298 /// in the shared pointer will be nullptr if there is no location at that 299 /// address. 300 //------------------------------------------------------------------ 301 lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr); 302 303 //------------------------------------------------------------------ 304 /// Find a breakpoint location ID by Address. 305 /// 306 /// @param[in] addr 307 /// The Address specifying the location. 308 /// @return 309 /// Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if 310 /// there is no breakpoint location at that address. 311 //------------------------------------------------------------------ 312 lldb::break_id_t FindLocationIDByAddress(const Address &addr); 313 314 //------------------------------------------------------------------ 315 /// Find a breakpoint location for a given breakpoint location ID. 316 /// 317 /// @param[in] bp_loc_id 318 /// The ID specifying the location. 319 /// @return 320 /// Returns a shared pointer to the location with ID \a bp_loc_id. The 321 /// pointer 322 /// in the shared pointer will be nullptr if there is no location with that 323 /// ID. 324 //------------------------------------------------------------------ 325 lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id); 326 327 //------------------------------------------------------------------ 328 /// Get breakpoint locations by index. 329 /// 330 /// @param[in] index 331 /// The location index. 332 /// 333 /// @return 334 /// Returns a shared pointer to the location with index \a 335 /// index. The shared pointer might contain nullptr if \a index is 336 /// greater than then number of actual locations. 337 //------------------------------------------------------------------ 338 lldb::BreakpointLocationSP GetLocationAtIndex(size_t index); 339 340 //------------------------------------------------------------------ 341 /// Removes all invalid breakpoint locations. 342 /// 343 /// Removes all breakpoint locations with architectures that aren't 344 /// compatible with \a arch. Also remove any breakpoint locations with whose 345 /// locations have address where the section has been deleted (module and 346 /// object files no longer exist). 347 /// 348 /// This is typically used after the process calls exec, or anytime the 349 /// architecture of the target changes. 350 /// 351 /// @param[in] arch 352 /// If valid, check the module in each breakpoint to make sure 353 /// they are compatible, otherwise, ignore architecture. 354 //------------------------------------------------------------------ 355 void RemoveInvalidLocations(const ArchSpec &arch); 356 357 //------------------------------------------------------------------ 358 // The next section deals with various breakpoint options. 359 //------------------------------------------------------------------ 360 361 //------------------------------------------------------------------ 362 /// If \a enable is \b true, enable the breakpoint, if \b false disable it. 363 //------------------------------------------------------------------ 364 void SetEnabled(bool enable) override; 365 366 //------------------------------------------------------------------ 367 /// Check the Enable/Disable state. 368 /// @return 369 /// \b true if the breakpoint is enabled, \b false if disabled. 370 //------------------------------------------------------------------ 371 bool IsEnabled() override; 372 373 //------------------------------------------------------------------ 374 /// Set the breakpoint to ignore the next \a count breakpoint hits. 375 /// @param[in] count 376 /// The number of breakpoint hits to ignore. 377 //------------------------------------------------------------------ 378 void SetIgnoreCount(uint32_t count); 379 380 //------------------------------------------------------------------ 381 /// Return the current ignore count/ 382 /// @return 383 /// The number of breakpoint hits to be ignored. 384 //------------------------------------------------------------------ 385 uint32_t GetIgnoreCount() const; 386 387 //------------------------------------------------------------------ 388 /// Return the current hit count for all locations. @return 389 /// The current hit count for all locations. 390 //------------------------------------------------------------------ 391 uint32_t GetHitCount() const; 392 393 //------------------------------------------------------------------ 394 /// If \a one_shot is \b true, breakpoint will be deleted on first hit. 395 //------------------------------------------------------------------ 396 void SetOneShot(bool one_shot); 397 398 //------------------------------------------------------------------ 399 /// Check the OneShot state. 400 /// @return 401 /// \b true if the breakpoint is one shot, \b false otherwise. 402 //------------------------------------------------------------------ 403 bool IsOneShot() const; 404 405 //------------------------------------------------------------------ 406 /// If \a auto_continue is \b true, breakpoint will auto-continue when on 407 /// hit. 408 //------------------------------------------------------------------ 409 void SetAutoContinue(bool auto_continue); 410 411 //------------------------------------------------------------------ 412 /// Check the AutoContinue state. 413 /// @return 414 /// \b true if the breakpoint is set to auto-continue, \b false otherwise. 415 //------------------------------------------------------------------ 416 bool IsAutoContinue() const; 417 418 //------------------------------------------------------------------ 419 /// Set the valid thread to be checked when the breakpoint is hit. 420 /// @param[in] thread_id 421 /// If this thread hits the breakpoint, we stop, otherwise not. 422 //------------------------------------------------------------------ 423 void SetThreadID(lldb::tid_t thread_id); 424 425 //------------------------------------------------------------------ 426 /// Return the current stop thread value. 427 /// @return 428 /// The thread id for which the breakpoint hit will stop, 429 /// LLDB_INVALID_THREAD_ID for all threads. 430 //------------------------------------------------------------------ 431 lldb::tid_t GetThreadID() const; 432 433 void SetThreadIndex(uint32_t index); 434 435 uint32_t GetThreadIndex() const; 436 437 void SetThreadName(const char *thread_name); 438 439 const char *GetThreadName() const; 440 441 void SetQueueName(const char *queue_name); 442 443 const char *GetQueueName() const; 444 445 //------------------------------------------------------------------ 446 /// Set the callback action invoked when the breakpoint is hit. 447 /// 448 /// @param[in] callback 449 /// The method that will get called when the breakpoint is hit. 450 /// @param[in] baton 451 /// A void * pointer that will get passed back to the callback function. 452 /// @param[in] is_synchronous 453 /// If \b true the callback will be run on the private event thread 454 /// before the stop event gets reported. If false, the callback will get 455 /// handled on the public event thread after the stop has been posted. 456 /// 457 /// @return 458 /// \b true if the process should stop when you hit the breakpoint. 459 /// \b false if it should continue. 460 //------------------------------------------------------------------ 461 void SetCallback(BreakpointHitCallback callback, void *baton, 462 bool is_synchronous = false); 463 464 void SetCallback(BreakpointHitCallback callback, 465 const lldb::BatonSP &callback_baton_sp, 466 bool is_synchronous = false); 467 468 void ClearCallback(); 469 470 //------------------------------------------------------------------ 471 /// Set the breakpoint's condition. 472 /// 473 /// @param[in] condition 474 /// The condition expression to evaluate when the breakpoint is hit. 475 /// Pass in nullptr to clear the condition. 476 //------------------------------------------------------------------ 477 void SetCondition(const char *condition); 478 479 //------------------------------------------------------------------ 480 /// Return a pointer to the text of the condition expression. 481 /// 482 /// @return 483 /// A pointer to the condition expression text, or nullptr if no 484 // condition has been set. 485 //------------------------------------------------------------------ 486 const char *GetConditionText() const; 487 488 //------------------------------------------------------------------ 489 // The next section are various utility functions. 490 //------------------------------------------------------------------ 491 492 //------------------------------------------------------------------ 493 /// Return the number of breakpoint locations that have resolved to actual 494 /// breakpoint sites. 495 /// 496 /// @return 497 /// The number locations resolved breakpoint sites. 498 //------------------------------------------------------------------ 499 size_t GetNumResolvedLocations() const; 500 501 //------------------------------------------------------------------ 502 /// Return whether this breakpoint has any resolved locations. 503 /// 504 /// @return 505 /// True if GetNumResolvedLocations > 0 506 //------------------------------------------------------------------ 507 bool HasResolvedLocations() const; 508 509 //------------------------------------------------------------------ 510 /// Return the number of breakpoint locations. 511 /// 512 /// @return 513 /// The number breakpoint locations. 514 //------------------------------------------------------------------ 515 size_t GetNumLocations() const; 516 517 //------------------------------------------------------------------ 518 /// Put a description of this breakpoint into the stream \a s. 519 /// 520 /// @param[in] s 521 /// Stream into which to dump the description. 522 /// 523 /// @param[in] level 524 /// The description level that indicates the detail level to 525 /// provide. 526 /// 527 /// @see lldb::DescriptionLevel 528 //------------------------------------------------------------------ 529 void GetDescription(Stream *s, lldb::DescriptionLevel level, 530 bool show_locations = false); 531 532 //------------------------------------------------------------------ 533 /// Set the "kind" description for a breakpoint. If the breakpoint is hit 534 /// the stop info will show this "kind" description instead of the 535 /// breakpoint number. Mostly useful for internal breakpoints, where the 536 /// breakpoint number doesn't have meaning to the user. 537 /// 538 /// @param[in] kind 539 /// New "kind" description. 540 //------------------------------------------------------------------ SetBreakpointKind(const char * kind)541 void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); } 542 543 //------------------------------------------------------------------ 544 /// Return the "kind" description for a breakpoint. 545 /// 546 /// @return 547 /// The breakpoint kind, or nullptr if none is set. 548 //------------------------------------------------------------------ GetBreakpointKind()549 const char *GetBreakpointKind() const { return m_kind_description.c_str(); } 550 551 //------------------------------------------------------------------ 552 /// Accessor for the breakpoint Target. 553 /// @return 554 /// This breakpoint's Target. 555 //------------------------------------------------------------------ GetTarget()556 Target &GetTarget() { return m_target; } 557 GetTarget()558 const Target &GetTarget() const { return m_target; } 559 560 const lldb::TargetSP GetTargetSP(); 561 562 void GetResolverDescription(Stream *s); 563 564 //------------------------------------------------------------------ 565 /// Find breakpoint locations which match the (filename, line_number) 566 /// description. The breakpoint location collection is to be filled with the 567 /// matching locations. It should be initialized with 0 size by the API 568 /// client. 569 /// 570 /// @return 571 /// True if there is a match 572 /// 573 /// The locations which match the filename and line_number in loc_coll. 574 /// If its 575 /// size is 0 and true is returned, it means the breakpoint fully matches 576 /// the 577 /// description. 578 //------------------------------------------------------------------ 579 bool GetMatchingFileLine(const ConstString &filename, uint32_t line_number, 580 BreakpointLocationCollection &loc_coll); 581 582 void GetFilterDescription(Stream *s); 583 584 //------------------------------------------------------------------ 585 /// Returns the BreakpointOptions structure set at the breakpoint level. 586 /// 587 /// Meant to be used by the BreakpointLocation class. 588 /// 589 /// @return 590 /// A pointer to this breakpoint's BreakpointOptions. 591 //------------------------------------------------------------------ 592 BreakpointOptions *GetOptions(); 593 594 //------------------------------------------------------------------ 595 /// Returns the BreakpointOptions structure set at the breakpoint level. 596 /// 597 /// Meant to be used by the BreakpointLocation class. 598 /// 599 /// @return 600 /// A pointer to this breakpoint's BreakpointOptions. 601 //------------------------------------------------------------------ 602 const BreakpointOptions *GetOptions() const; 603 604 //------------------------------------------------------------------ 605 /// Invoke the callback action when the breakpoint is hit. 606 /// 607 /// Meant to be used by the BreakpointLocation class. 608 /// 609 /// @param[in] context 610 /// Described the breakpoint event. 611 /// 612 /// @param[in] bp_loc_id 613 /// Which breakpoint location hit this breakpoint. 614 /// 615 /// @return 616 /// \b true if the target should stop at this breakpoint and \b false not. 617 //------------------------------------------------------------------ 618 bool InvokeCallback(StoppointCallbackContext *context, 619 lldb::break_id_t bp_loc_id); 620 IsHardware()621 bool IsHardware() const { return m_hardware; } 622 GetResolver()623 lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; } 624 GetSearchFilter()625 lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; } 626 627 private: // The target needs to manage adding & removing names. It will do the 628 // checking for name validity as well. 629 bool AddName(llvm::StringRef new_name); 630 RemoveName(const char * name_to_remove)631 void RemoveName(const char *name_to_remove) { 632 if (name_to_remove) 633 m_name_list.erase(name_to_remove); 634 } 635 636 public: MatchesName(const char * name)637 bool MatchesName(const char *name) { 638 return m_name_list.find(name) != m_name_list.end(); 639 } 640 GetNames(std::vector<std::string> & names)641 void GetNames(std::vector<std::string> &names) { 642 names.clear(); 643 for (auto name : m_name_list) { 644 names.push_back(name); 645 } 646 } 647 648 //------------------------------------------------------------------ 649 /// Set a pre-condition filter that overrides all user provided 650 /// filters/callbacks etc. 651 /// 652 /// Used to define fancy breakpoints that can do dynamic hit detection 653 /// without taking up the condition slot - which really belongs to the user 654 /// anyway... 655 /// 656 /// The Precondition should not continue the target, it should return true 657 /// if the condition says to stop and false otherwise. 658 /// 659 //------------------------------------------------------------------ SetPrecondition(BreakpointPreconditionSP precondition_sp)660 void SetPrecondition(BreakpointPreconditionSP precondition_sp) { 661 m_precondition_sp = precondition_sp; 662 } 663 664 bool EvaluatePrecondition(StoppointCallbackContext &context); 665 GetPrecondition()666 BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; } 667 668 // Produces the OR'ed values for all the names assigned to this breakpoint. GetPermissions()669 const BreakpointName::Permissions &GetPermissions() const { 670 return m_permissions; 671 } 672 GetPermissions()673 BreakpointName::Permissions &GetPermissions() { 674 return m_permissions; 675 } 676 AllowList()677 bool AllowList() const { 678 return GetPermissions().GetAllowList(); 679 } AllowDisable()680 bool AllowDisable() const { 681 return GetPermissions().GetAllowDisable(); 682 } AllowDelete()683 bool AllowDelete() const { 684 return GetPermissions().GetAllowDelete(); 685 } 686 687 protected: 688 friend class Target; 689 //------------------------------------------------------------------ 690 // Protected Methods 691 //------------------------------------------------------------------ 692 693 //------------------------------------------------------------------ 694 /// Constructors and Destructors 695 /// Only the Target can make a breakpoint, and it owns the breakpoint 696 /// lifespans. The constructor takes a filter and a resolver. Up in Target 697 /// there are convenience variants that make breakpoints for some common 698 /// cases. 699 /// 700 /// @param[in] target 701 /// The target in which the breakpoint will be set. 702 /// 703 /// @param[in] filter_sp 704 /// Shared pointer to the search filter that restricts the search domain of 705 /// the breakpoint. 706 /// 707 /// @param[in] resolver_sp 708 /// Shared pointer to the resolver object that will determine breakpoint 709 /// matches. 710 /// 711 /// @param hardware 712 /// If true, request a hardware breakpoint to be used to implement the 713 /// breakpoint locations. 714 /// 715 /// @param resolve_indirect_symbols 716 /// If true, and the address of a given breakpoint location in this 717 /// breakpoint is set on an 718 /// indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual 719 /// breakpoint site will 720 /// be set on the target of the indirect symbol. 721 //------------------------------------------------------------------ 722 // This is the generic constructor 723 Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp, 724 lldb::BreakpointResolverSP &resolver_sp, bool hardware, 725 bool resolve_indirect_symbols = true); 726 727 friend class BreakpointLocation; // To call the following two when determining 728 // whether to stop. 729 730 void DecrementIgnoreCount(); 731 732 // BreakpointLocation::IgnoreCountShouldStop & 733 // Breakpoint::IgnoreCountShouldStop can only be called once per stop, and 734 // BreakpointLocation::IgnoreCountShouldStop should be tested first, and if 735 // it returns false we should continue, otherwise we should test 736 // Breakpoint::IgnoreCountShouldStop. 737 738 bool IgnoreCountShouldStop(); 739 IncrementHitCount()740 void IncrementHitCount() { m_hit_count++; } 741 DecrementHitCount()742 void DecrementHitCount() { 743 assert(m_hit_count > 0); 744 m_hit_count--; 745 } 746 747 private: 748 // This one should only be used by Target to copy breakpoints from target to 749 // target - primarily from the dummy target to prime new targets. 750 Breakpoint(Target &new_target, Breakpoint &bp_to_copy_from); 751 752 //------------------------------------------------------------------ 753 // For Breakpoint only 754 //------------------------------------------------------------------ 755 bool m_being_created; 756 bool 757 m_hardware; // If this breakpoint is required to use a hardware breakpoint 758 Target &m_target; // The target that holds this breakpoint. 759 std::unordered_set<std::string> m_name_list; // If not empty, this is the name 760 // of this breakpoint (many 761 // breakpoints can share the same 762 // name.) 763 lldb::SearchFilterSP 764 m_filter_sp; // The filter that constrains the breakpoint's domain. 765 lldb::BreakpointResolverSP 766 m_resolver_sp; // The resolver that defines this breakpoint. 767 BreakpointPreconditionSP m_precondition_sp; // The precondition is a 768 // breakpoint-level hit filter 769 // that can be used 770 // to skip certain breakpoint hits. For instance, exception breakpoints use 771 // this to limit the stop to certain exception classes, while leaving the 772 // condition & callback free for user specification. 773 std::unique_ptr<BreakpointOptions> 774 m_options_up; // Settable breakpoint options 775 BreakpointLocationList 776 m_locations; // The list of locations currently found for this breakpoint. 777 std::string m_kind_description; 778 bool m_resolve_indirect_symbols; 779 uint32_t m_hit_count; // Number of times this breakpoint/watchpoint has been 780 // hit. This is kept 781 // separately from the locations hit counts, since locations can go away when 782 // their backing library gets unloaded, and we would lose hit counts. 783 BreakpointName::Permissions m_permissions; 784 785 void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind); 786 787 void SendBreakpointChangedEvent(BreakpointEventData *data); 788 789 DISALLOW_COPY_AND_ASSIGN(Breakpoint); 790 }; 791 792 } // namespace lldb_private 793 794 #endif // liblldb_Breakpoint_h_ 795