1 //===- llvm/ADT/FoldingSet.h - Uniquing Hash Set ----------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines a hash set that can be used to remove duplication of nodes
11 // in a graph.  This code was originally created by Chris Lattner for use with
12 // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
13 //
14 //===----------------------------------------------------------------------===//
15 
16 #ifndef LLVM_ADT_FOLDINGSET_H
17 #define LLVM_ADT_FOLDINGSET_H
18 
19 #include "llvm/ADT/SmallVector.h"
20 #include "llvm/ADT/iterator.h"
21 #include "llvm/Support/Allocator.h"
22 #include <cassert>
23 #include <cstddef>
24 #include <cstdint>
25 #include <utility>
26 
27 namespace llvm {
28 
29 /// This folding set used for two purposes:
30 ///   1. Given information about a node we want to create, look up the unique
31 ///      instance of the node in the set.  If the node already exists, return
32 ///      it, otherwise return the bucket it should be inserted into.
33 ///   2. Given a node that has already been created, remove it from the set.
34 ///
35 /// This class is implemented as a single-link chained hash table, where the
36 /// "buckets" are actually the nodes themselves (the next pointer is in the
37 /// node).  The last node points back to the bucket to simplify node removal.
38 ///
39 /// Any node that is to be included in the folding set must be a subclass of
40 /// FoldingSetNode.  The node class must also define a Profile method used to
41 /// establish the unique bits of data for the node.  The Profile method is
42 /// passed a FoldingSetNodeID object which is used to gather the bits.  Just
43 /// call one of the Add* functions defined in the FoldingSetBase::NodeID class.
44 /// NOTE: That the folding set does not own the nodes and it is the
45 /// responsibility of the user to dispose of the nodes.
46 ///
47 /// Eg.
48 ///    class MyNode : public FoldingSetNode {
49 ///    private:
50 ///      std::string Name;
51 ///      unsigned Value;
52 ///    public:
53 ///      MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
54 ///       ...
55 ///      void Profile(FoldingSetNodeID &ID) const {
56 ///        ID.AddString(Name);
57 ///        ID.AddInteger(Value);
58 ///      }
59 ///      ...
60 ///    };
61 ///
62 /// To define the folding set itself use the FoldingSet template;
63 ///
64 /// Eg.
65 ///    FoldingSet<MyNode> MyFoldingSet;
66 ///
67 /// Four public methods are available to manipulate the folding set;
68 ///
69 /// 1) If you have an existing node that you want add to the set but unsure
70 /// that the node might already exist then call;
71 ///
72 ///    MyNode *M = MyFoldingSet.GetOrInsertNode(N);
73 ///
74 /// If The result is equal to the input then the node has been inserted.
75 /// Otherwise, the result is the node existing in the folding set, and the
76 /// input can be discarded (use the result instead.)
77 ///
78 /// 2) If you are ready to construct a node but want to check if it already
79 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
80 /// check;
81 ///
82 ///   FoldingSetNodeID ID;
83 ///   ID.AddString(Name);
84 ///   ID.AddInteger(Value);
85 ///   void *InsertPoint;
86 ///
87 ///    MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
88 ///
89 /// If found then M with be non-NULL, else InsertPoint will point to where it
90 /// should be inserted using InsertNode.
91 ///
92 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
93 /// node with FindNodeOrInsertPos;
94 ///
95 ///    InsertNode(N, InsertPoint);
96 ///
97 /// 4) Finally, if you want to remove a node from the folding set call;
98 ///
99 ///    bool WasRemoved = RemoveNode(N);
100 ///
101 /// The result indicates whether the node existed in the folding set.
102 
103 class FoldingSetNodeID;
104 class StringRef;
105 
106 //===----------------------------------------------------------------------===//
107 /// FoldingSetBase - Implements the folding set functionality.  The main
108 /// structure is an array of buckets.  Each bucket is indexed by the hash of
109 /// the nodes it contains.  The bucket itself points to the nodes contained
110 /// in the bucket via a singly linked list.  The last node in the list points
111 /// back to the bucket to facilitate node removal.
112 ///
113 class FoldingSetBase {
114   virtual void anchor(); // Out of line virtual method.
115 
116 protected:
117   /// Buckets - Array of bucket chains.
118   void **Buckets;
119 
120   /// NumBuckets - Length of the Buckets array.  Always a power of 2.
121   unsigned NumBuckets;
122 
123   /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
124   /// is greater than twice the number of buckets.
125   unsigned NumNodes;
126 
127   explicit FoldingSetBase(unsigned Log2InitSize = 6);
128   FoldingSetBase(FoldingSetBase &&Arg);
129   FoldingSetBase &operator=(FoldingSetBase &&RHS);
130   ~FoldingSetBase();
131 
132 public:
133   //===--------------------------------------------------------------------===//
134   /// Node - This class is used to maintain the singly linked bucket list in
135   /// a folding set.
136   class Node {
137   private:
138     // NextInFoldingSetBucket - next link in the bucket list.
139     void *NextInFoldingSetBucket = nullptr;
140 
141   public:
142     Node() = default;
143 
144     // Accessors
getNextInBucket()145     void *getNextInBucket() const { return NextInFoldingSetBucket; }
SetNextInBucket(void * N)146     void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
147   };
148 
149   /// clear - Remove all nodes from the folding set.
150   void clear();
151 
152   /// size - Returns the number of nodes in the folding set.
size()153   unsigned size() const { return NumNodes; }
154 
155   /// empty - Returns true if there are no nodes in the folding set.
empty()156   bool empty() const { return NumNodes == 0; }
157 
158   /// reserve - Increase the number of buckets such that adding the
159   /// EltCount-th node won't cause a rebucket operation. reserve is permitted
160   /// to allocate more space than requested by EltCount.
161   void reserve(unsigned EltCount);
162 
163   /// capacity - Returns the number of nodes permitted in the folding set
164   /// before a rebucket operation is performed.
capacity()165   unsigned capacity() {
166     // We allow a load factor of up to 2.0,
167     // so that means our capacity is NumBuckets * 2
168     return NumBuckets * 2;
169   }
170 
171 private:
172   /// GrowHashTable - Double the size of the hash table and rehash everything.
173   void GrowHashTable();
174 
175   /// GrowBucketCount - resize the hash table and rehash everything.
176   /// NewBucketCount must be a power of two, and must be greater than the old
177   /// bucket count.
178   void GrowBucketCount(unsigned NewBucketCount);
179 
180 protected:
181   /// GetNodeProfile - Instantiations of the FoldingSet template implement
182   /// this function to gather data bits for the given node.
183   virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
184 
185   /// NodeEquals - Instantiations of the FoldingSet template implement
186   /// this function to compare the given node with the given ID.
187   virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
188                           FoldingSetNodeID &TempID) const=0;
189 
190   /// ComputeNodeHash - Instantiations of the FoldingSet template implement
191   /// this function to compute a hash value for the given node.
192   virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
193 
194   // The below methods are protected to encourage subclasses to provide a more
195   // type-safe API.
196 
197   /// RemoveNode - Remove a node from the folding set, returning true if one
198   /// was removed or false if the node was not in the folding set.
199   bool RemoveNode(Node *N);
200 
201   /// GetOrInsertNode - If there is an existing simple Node exactly
202   /// equal to the specified node, return it.  Otherwise, insert 'N' and return
203   /// it instead.
204   Node *GetOrInsertNode(Node *N);
205 
206   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
207   /// return it.  If not, return the insertion token that will make insertion
208   /// faster.
209   Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
210 
211   /// InsertNode - Insert the specified node into the folding set, knowing that
212   /// it is not already in the folding set.  InsertPos must be obtained from
213   /// FindNodeOrInsertPos.
214   void InsertNode(Node *N, void *InsertPos);
215 };
216 
217 //===----------------------------------------------------------------------===//
218 
219 /// DefaultFoldingSetTrait - This class provides default implementations
220 /// for FoldingSetTrait implementations.
221 template<typename T> struct DefaultFoldingSetTrait {
ProfileDefaultFoldingSetTrait222   static void Profile(const T &X, FoldingSetNodeID &ID) {
223     X.Profile(ID);
224   }
ProfileDefaultFoldingSetTrait225   static void Profile(T &X, FoldingSetNodeID &ID) {
226     X.Profile(ID);
227   }
228 
229   // Equals - Test if the profile for X would match ID, using TempID
230   // to compute a temporary ID if necessary. The default implementation
231   // just calls Profile and does a regular comparison. Implementations
232   // can override this to provide more efficient implementations.
233   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
234                             FoldingSetNodeID &TempID);
235 
236   // ComputeHash - Compute a hash value for X, using TempID to
237   // compute a temporary ID if necessary. The default implementation
238   // just calls Profile and does a regular hash computation.
239   // Implementations can override this to provide more efficient
240   // implementations.
241   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
242 };
243 
244 /// FoldingSetTrait - This trait class is used to define behavior of how
245 /// to "profile" (in the FoldingSet parlance) an object of a given type.
246 /// The default behavior is to invoke a 'Profile' method on an object, but
247 /// through template specialization the behavior can be tailored for specific
248 /// types.  Combined with the FoldingSetNodeWrapper class, one can add objects
249 /// to FoldingSets that were not originally designed to have that behavior.
250 template<typename T> struct FoldingSetTrait
251   : public DefaultFoldingSetTrait<T> {};
252 
253 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
254 /// for ContextualFoldingSets.
255 template<typename T, typename Ctx>
256 struct DefaultContextualFoldingSetTrait {
ProfileDefaultContextualFoldingSetTrait257   static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
258     X.Profile(ID, Context);
259   }
260 
261   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
262                             FoldingSetNodeID &TempID, Ctx Context);
263   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
264                                      Ctx Context);
265 };
266 
267 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
268 /// ContextualFoldingSets.
269 template<typename T, typename Ctx> struct ContextualFoldingSetTrait
270   : public DefaultContextualFoldingSetTrait<T, Ctx> {};
271 
272 //===--------------------------------------------------------------------===//
273 /// FoldingSetNodeIDRef - This class describes a reference to an interned
274 /// FoldingSetNodeID, which can be a useful to store node id data rather
275 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
276 /// is often much larger than necessary, and the possibility of heap
277 /// allocation means it requires a non-trivial destructor call.
278 class FoldingSetNodeIDRef {
279   const unsigned *Data = nullptr;
280   size_t Size = 0;
281 
282 public:
283   FoldingSetNodeIDRef() = default;
FoldingSetNodeIDRef(const unsigned * D,size_t S)284   FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
285 
286   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
287   /// used to lookup the node in the FoldingSetBase.
288   unsigned ComputeHash() const;
289 
290   bool operator==(FoldingSetNodeIDRef) const;
291 
292   bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
293 
294   /// Used to compare the "ordering" of two nodes as defined by the
295   /// profiled bits and their ordering defined by memcmp().
296   bool operator<(FoldingSetNodeIDRef) const;
297 
getData()298   const unsigned *getData() const { return Data; }
getSize()299   size_t getSize() const { return Size; }
300 };
301 
302 //===--------------------------------------------------------------------===//
303 /// FoldingSetNodeID - This class is used to gather all the unique data bits of
304 /// a node.  When all the bits are gathered this class is used to produce a
305 /// hash value for the node.
306 class FoldingSetNodeID {
307   /// Bits - Vector of all the data bits that make the node unique.
308   /// Use a SmallVector to avoid a heap allocation in the common case.
309   SmallVector<unsigned, 32> Bits;
310 
311 public:
312   FoldingSetNodeID() = default;
313 
FoldingSetNodeID(FoldingSetNodeIDRef Ref)314   FoldingSetNodeID(FoldingSetNodeIDRef Ref)
315     : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
316 
317   /// Add* - Add various data types to Bit data.
318   void AddPointer(const void *Ptr);
319   void AddInteger(signed I);
320   void AddInteger(unsigned I);
321   void AddInteger(long I);
322   void AddInteger(unsigned long I);
323   void AddInteger(long long I);
324   void AddInteger(unsigned long long I);
AddBoolean(bool B)325   void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
326   void AddString(StringRef String);
327   void AddNodeID(const FoldingSetNodeID &ID);
328 
329   template <typename T>
Add(const T & x)330   inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
331 
332   /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
333   /// object to be used to compute a new profile.
clear()334   inline void clear() { Bits.clear(); }
335 
336   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
337   /// to lookup the node in the FoldingSetBase.
338   unsigned ComputeHash() const;
339 
340   /// operator== - Used to compare two nodes to each other.
341   bool operator==(const FoldingSetNodeID &RHS) const;
342   bool operator==(const FoldingSetNodeIDRef RHS) const;
343 
344   bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
345   bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
346 
347   /// Used to compare the "ordering" of two nodes as defined by the
348   /// profiled bits and their ordering defined by memcmp().
349   bool operator<(const FoldingSetNodeID &RHS) const;
350   bool operator<(const FoldingSetNodeIDRef RHS) const;
351 
352   /// Intern - Copy this node's data to a memory region allocated from the
353   /// given allocator and return a FoldingSetNodeIDRef describing the
354   /// interned data.
355   FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
356 };
357 
358 // Convenience type to hide the implementation of the folding set.
359 using FoldingSetNode = FoldingSetBase::Node;
360 template<class T> class FoldingSetIterator;
361 template<class T> class FoldingSetBucketIterator;
362 
363 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
364 // require the definition of FoldingSetNodeID.
365 template<typename T>
366 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID)367 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
368                                   unsigned /*IDHash*/,
369                                   FoldingSetNodeID &TempID) {
370   FoldingSetTrait<T>::Profile(X, TempID);
371   return TempID == ID;
372 }
373 template<typename T>
374 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID)375 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
376   FoldingSetTrait<T>::Profile(X, TempID);
377   return TempID.ComputeHash();
378 }
379 template<typename T, typename Ctx>
380 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID,Ctx Context)381 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
382                                                  const FoldingSetNodeID &ID,
383                                                  unsigned /*IDHash*/,
384                                                  FoldingSetNodeID &TempID,
385                                                  Ctx Context) {
386   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
387   return TempID == ID;
388 }
389 template<typename T, typename Ctx>
390 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID,Ctx Context)391 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
392                                                       FoldingSetNodeID &TempID,
393                                                       Ctx Context) {
394   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
395   return TempID.ComputeHash();
396 }
397 
398 //===----------------------------------------------------------------------===//
399 /// FoldingSetImpl - An implementation detail that lets us share code between
400 /// FoldingSet and ContextualFoldingSet.
401 template <class T> class FoldingSetImpl : public FoldingSetBase {
402 protected:
FoldingSetImpl(unsigned Log2InitSize)403   explicit FoldingSetImpl(unsigned Log2InitSize)
404       : FoldingSetBase(Log2InitSize) {}
405 
406   FoldingSetImpl(FoldingSetImpl &&Arg) = default;
407   FoldingSetImpl &operator=(FoldingSetImpl &&RHS) = default;
408   ~FoldingSetImpl() = default;
409 
410 public:
411   using iterator = FoldingSetIterator<T>;
412 
begin()413   iterator begin() { return iterator(Buckets); }
end()414   iterator end() { return iterator(Buckets+NumBuckets); }
415 
416   using const_iterator = FoldingSetIterator<const T>;
417 
begin()418   const_iterator begin() const { return const_iterator(Buckets); }
end()419   const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
420 
421   using bucket_iterator = FoldingSetBucketIterator<T>;
422 
bucket_begin(unsigned hash)423   bucket_iterator bucket_begin(unsigned hash) {
424     return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
425   }
426 
bucket_end(unsigned hash)427   bucket_iterator bucket_end(unsigned hash) {
428     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
429   }
430 
431   /// RemoveNode - Remove a node from the folding set, returning true if one
432   /// was removed or false if the node was not in the folding set.
RemoveNode(T * N)433   bool RemoveNode(T *N) { return FoldingSetBase::RemoveNode(N); }
434 
435   /// GetOrInsertNode - If there is an existing simple Node exactly
436   /// equal to the specified node, return it.  Otherwise, insert 'N' and
437   /// return it instead.
GetOrInsertNode(T * N)438   T *GetOrInsertNode(T *N) {
439     return static_cast<T *>(FoldingSetBase::GetOrInsertNode(N));
440   }
441 
442   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
443   /// return it.  If not, return the insertion token that will make insertion
444   /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)445   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
446     return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos));
447   }
448 
449   /// InsertNode - Insert the specified node into the folding set, knowing that
450   /// it is not already in the folding set.  InsertPos must be obtained from
451   /// FindNodeOrInsertPos.
InsertNode(T * N,void * InsertPos)452   void InsertNode(T *N, void *InsertPos) {
453     FoldingSetBase::InsertNode(N, InsertPos);
454   }
455 
456   /// InsertNode - Insert the specified node into the folding set, knowing that
457   /// it is not already in the folding set.
InsertNode(T * N)458   void InsertNode(T *N) {
459     T *Inserted = GetOrInsertNode(N);
460     (void)Inserted;
461     assert(Inserted == N && "Node already inserted!");
462   }
463 };
464 
465 //===----------------------------------------------------------------------===//
466 /// FoldingSet - This template class is used to instantiate a specialized
467 /// implementation of the folding set to the node class T.  T must be a
468 /// subclass of FoldingSetNode and implement a Profile function.
469 ///
470 /// Note that this set type is movable and move-assignable. However, its
471 /// moved-from state is not a valid state for anything other than
472 /// move-assigning and destroying. This is primarily to enable movable APIs
473 /// that incorporate these objects.
474 template <class T> class FoldingSet final : public FoldingSetImpl<T> {
475   using Super = FoldingSetImpl<T>;
476   using Node = typename Super::Node;
477 
478   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
479   /// way to convert nodes into a unique specifier.
GetNodeProfile(Node * N,FoldingSetNodeID & ID)480   void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
481     T *TN = static_cast<T *>(N);
482     FoldingSetTrait<T>::Profile(*TN, ID);
483   }
484 
485   /// NodeEquals - Instantiations may optionally provide a way to compare a
486   /// node with a specified ID.
NodeEquals(Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)487   bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
488                   FoldingSetNodeID &TempID) const override {
489     T *TN = static_cast<T *>(N);
490     return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
491   }
492 
493   /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
494   /// hash value directly from a node.
ComputeNodeHash(Node * N,FoldingSetNodeID & TempID)495   unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
496     T *TN = static_cast<T *>(N);
497     return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
498   }
499 
500 public:
Super(Log2InitSize)501   explicit FoldingSet(unsigned Log2InitSize = 6) : Super(Log2InitSize) {}
502   FoldingSet(FoldingSet &&Arg) = default;
503   FoldingSet &operator=(FoldingSet &&RHS) = default;
504 };
505 
506 //===----------------------------------------------------------------------===//
507 /// ContextualFoldingSet - This template class is a further refinement
508 /// of FoldingSet which provides a context argument when calling
509 /// Profile on its nodes.  Currently, that argument is fixed at
510 /// initialization time.
511 ///
512 /// T must be a subclass of FoldingSetNode and implement a Profile
513 /// function with signature
514 ///   void Profile(FoldingSetNodeID &, Ctx);
515 template <class T, class Ctx>
516 class ContextualFoldingSet final : public FoldingSetImpl<T> {
517   // Unfortunately, this can't derive from FoldingSet<T> because the
518   // construction of the vtable for FoldingSet<T> requires
519   // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
520   // requires a single-argument T::Profile().
521 
522   using Super = FoldingSetImpl<T>;
523   using Node = typename Super::Node;
524 
525   Ctx Context;
526 
527   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
528   /// way to convert nodes into a unique specifier.
GetNodeProfile(Node * N,FoldingSetNodeID & ID)529   void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
530     T *TN = static_cast<T *>(N);
531     ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
532   }
533 
NodeEquals(Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)534   bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
535                   FoldingSetNodeID &TempID) const override {
536     T *TN = static_cast<T *>(N);
537     return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
538                                                      Context);
539   }
540 
ComputeNodeHash(Node * N,FoldingSetNodeID & TempID)541   unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
542     T *TN = static_cast<T *>(N);
543     return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
544   }
545 
546 public:
547   explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
Super(Log2InitSize)548       : Super(Log2InitSize), Context(Context) {}
549 
getContext()550   Ctx getContext() const { return Context; }
551 };
552 
553 //===----------------------------------------------------------------------===//
554 /// FoldingSetVector - This template class combines a FoldingSet and a vector
555 /// to provide the interface of FoldingSet but with deterministic iteration
556 /// order based on the insertion order. T must be a subclass of FoldingSetNode
557 /// and implement a Profile function.
558 template <class T, class VectorT = SmallVector<T*, 8>>
559 class FoldingSetVector {
560   FoldingSet<T> Set;
561   VectorT Vector;
562 
563 public:
Set(Log2InitSize)564   explicit FoldingSetVector(unsigned Log2InitSize = 6) : Set(Log2InitSize) {}
565 
566   using iterator = pointee_iterator<typename VectorT::iterator>;
567 
begin()568   iterator begin() { return Vector.begin(); }
end()569   iterator end()   { return Vector.end(); }
570 
571   using const_iterator = pointee_iterator<typename VectorT::const_iterator>;
572 
begin()573   const_iterator begin() const { return Vector.begin(); }
end()574   const_iterator end()   const { return Vector.end(); }
575 
576   /// clear - Remove all nodes from the folding set.
clear()577   void clear() { Set.clear(); Vector.clear(); }
578 
579   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
580   /// return it.  If not, return the insertion token that will make insertion
581   /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)582   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
583     return Set.FindNodeOrInsertPos(ID, InsertPos);
584   }
585 
586   /// GetOrInsertNode - If there is an existing simple Node exactly
587   /// equal to the specified node, return it.  Otherwise, insert 'N' and
588   /// return it instead.
GetOrInsertNode(T * N)589   T *GetOrInsertNode(T *N) {
590     T *Result = Set.GetOrInsertNode(N);
591     if (Result == N) Vector.push_back(N);
592     return Result;
593   }
594 
595   /// InsertNode - Insert the specified node into the folding set, knowing that
596   /// it is not already in the folding set.  InsertPos must be obtained from
597   /// FindNodeOrInsertPos.
InsertNode(T * N,void * InsertPos)598   void InsertNode(T *N, void *InsertPos) {
599     Set.InsertNode(N, InsertPos);
600     Vector.push_back(N);
601   }
602 
603   /// InsertNode - Insert the specified node into the folding set, knowing that
604   /// it is not already in the folding set.
InsertNode(T * N)605   void InsertNode(T *N) {
606     Set.InsertNode(N);
607     Vector.push_back(N);
608   }
609 
610   /// size - Returns the number of nodes in the folding set.
size()611   unsigned size() const { return Set.size(); }
612 
613   /// empty - Returns true if there are no nodes in the folding set.
empty()614   bool empty() const { return Set.empty(); }
615 };
616 
617 //===----------------------------------------------------------------------===//
618 /// FoldingSetIteratorImpl - This is the common iterator support shared by all
619 /// folding sets, which knows how to walk the folding set hash table.
620 class FoldingSetIteratorImpl {
621 protected:
622   FoldingSetNode *NodePtr;
623 
624   FoldingSetIteratorImpl(void **Bucket);
625 
626   void advance();
627 
628 public:
629   bool operator==(const FoldingSetIteratorImpl &RHS) const {
630     return NodePtr == RHS.NodePtr;
631   }
632   bool operator!=(const FoldingSetIteratorImpl &RHS) const {
633     return NodePtr != RHS.NodePtr;
634   }
635 };
636 
637 template <class T> class FoldingSetIterator : public FoldingSetIteratorImpl {
638 public:
FoldingSetIterator(void ** Bucket)639   explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
640 
641   T &operator*() const {
642     return *static_cast<T*>(NodePtr);
643   }
644 
645   T *operator->() const {
646     return static_cast<T*>(NodePtr);
647   }
648 
649   inline FoldingSetIterator &operator++() {          // Preincrement
650     advance();
651     return *this;
652   }
653   FoldingSetIterator operator++(int) {        // Postincrement
654     FoldingSetIterator tmp = *this; ++*this; return tmp;
655   }
656 };
657 
658 //===----------------------------------------------------------------------===//
659 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
660 /// shared by all folding sets, which knows how to walk a particular bucket
661 /// of a folding set hash table.
662 class FoldingSetBucketIteratorImpl {
663 protected:
664   void *Ptr;
665 
666   explicit FoldingSetBucketIteratorImpl(void **Bucket);
667 
FoldingSetBucketIteratorImpl(void ** Bucket,bool)668   FoldingSetBucketIteratorImpl(void **Bucket, bool) : Ptr(Bucket) {}
669 
advance()670   void advance() {
671     void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
672     uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
673     Ptr = reinterpret_cast<void*>(x);
674   }
675 
676 public:
677   bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
678     return Ptr == RHS.Ptr;
679   }
680   bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
681     return Ptr != RHS.Ptr;
682   }
683 };
684 
685 template <class T>
686 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
687 public:
FoldingSetBucketIterator(void ** Bucket)688   explicit FoldingSetBucketIterator(void **Bucket) :
689     FoldingSetBucketIteratorImpl(Bucket) {}
690 
FoldingSetBucketIterator(void ** Bucket,bool)691   FoldingSetBucketIterator(void **Bucket, bool) :
692     FoldingSetBucketIteratorImpl(Bucket, true) {}
693 
694   T &operator*() const { return *static_cast<T*>(Ptr); }
695   T *operator->() const { return static_cast<T*>(Ptr); }
696 
697   inline FoldingSetBucketIterator &operator++() { // Preincrement
698     advance();
699     return *this;
700   }
701   FoldingSetBucketIterator operator++(int) {      // Postincrement
702     FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
703   }
704 };
705 
706 //===----------------------------------------------------------------------===//
707 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
708 /// types in an enclosing object so that they can be inserted into FoldingSets.
709 template <typename T>
710 class FoldingSetNodeWrapper : public FoldingSetNode {
711   T data;
712 
713 public:
714   template <typename... Ts>
FoldingSetNodeWrapper(Ts &&...Args)715   explicit FoldingSetNodeWrapper(Ts &&... Args)
716       : data(std::forward<Ts>(Args)...) {}
717 
Profile(FoldingSetNodeID & ID)718   void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
719 
getValue()720   T &getValue() { return data; }
getValue()721   const T &getValue() const { return data; }
722 
723   operator T&() { return data; }
724   operator const T&() const { return data; }
725 };
726 
727 //===----------------------------------------------------------------------===//
728 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
729 /// a FoldingSetNodeID value rather than requiring the node to recompute it
730 /// each time it is needed. This trades space for speed (which can be
731 /// significant if the ID is long), and it also permits nodes to drop
732 /// information that would otherwise only be required for recomputing an ID.
733 class FastFoldingSetNode : public FoldingSetNode {
734   FoldingSetNodeID FastID;
735 
736 protected:
FastFoldingSetNode(const FoldingSetNodeID & ID)737   explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
738 
739 public:
Profile(FoldingSetNodeID & ID)740   void Profile(FoldingSetNodeID &ID) const { ID.AddNodeID(FastID); }
741 };
742 
743 //===----------------------------------------------------------------------===//
744 // Partial specializations of FoldingSetTrait.
745 
746 template<typename T> struct FoldingSetTrait<T*> {
747   static inline void Profile(T *X, FoldingSetNodeID &ID) {
748     ID.AddPointer(X);
749   }
750 };
751 template <typename T1, typename T2>
752 struct FoldingSetTrait<std::pair<T1, T2>> {
753   static inline void Profile(const std::pair<T1, T2> &P,
754                              FoldingSetNodeID &ID) {
755     ID.Add(P.first);
756     ID.Add(P.second);
757   }
758 };
759 
760 } // end namespace llvm
761 
762 #endif // LLVM_ADT_FOLDINGSET_H
763