/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* Copyright (c) 1998 Apple Computer, Inc. All rights reserved. HISTORY 1998-7-13 Godfrey van der Linden(gvdl) Created. ]*/ #include #include #include #define super OSObject OSDefineMetaClassAndAbstractStructors(IOEventSource, OSObject) OSMetaClassDefineReservedUnused(IOEventSource, 0); OSMetaClassDefineReservedUnused(IOEventSource, 1); OSMetaClassDefineReservedUnused(IOEventSource, 2); OSMetaClassDefineReservedUnused(IOEventSource, 3); OSMetaClassDefineReservedUnused(IOEventSource, 4); OSMetaClassDefineReservedUnused(IOEventSource, 5); OSMetaClassDefineReservedUnused(IOEventSource, 6); OSMetaClassDefineReservedUnused(IOEventSource, 7); /* inline function implementations */ void IOEventSource::signalWorkAvailable() { workLoop->signalWorkAvailable(); } void IOEventSource::openGate() { workLoop->openGate(); } void IOEventSource::closeGate() { workLoop->closeGate(); } bool IOEventSource::tryCloseGate() { return workLoop->tryCloseGate(); } int IOEventSource::sleepGate(void *event, UInt32 type) { return workLoop->sleepGate(event, type); } void IOEventSource::wakeupGate(void *event, bool oneThread) { workLoop->wakeupGate(event, oneThread); } bool IOEventSource::init(OSObject *inOwner, Action inAction = 0) { if (!inOwner) return false; owner = inOwner; if ( !super::init() ) return false; (void) setAction(inAction); enabled = true; return true; } IOEventSource::Action IOEventSource::getAction () const { return action; }; void IOEventSource::setAction(Action inAction) { action = inAction; } IOEventSource *IOEventSource::getNext() const { return eventChainNext; }; void IOEventSource::setNext(IOEventSource *inNext) { eventChainNext = inNext; } void IOEventSource::enable() { enabled = true; if (workLoop) return signalWorkAvailable(); } void IOEventSource::disable() { enabled = false; } bool IOEventSource::isEnabled() const { return enabled; } void IOEventSource::setWorkLoop(IOWorkLoop *inWorkLoop) { if ( !inWorkLoop ) disable(); workLoop = inWorkLoop; } IOWorkLoop *IOEventSource::getWorkLoop() const { return workLoop; } bool IOEventSource::onThread() const { return (workLoop != 0) && workLoop->onThread(); }