//! This implements the VCode container: a CFG of Insts that have been lowered. //! //! VCode is virtual-register code. An instruction in VCode is almost a machine //! instruction; however, its register slots can refer to virtual registers in //! addition to real machine registers. //! //! VCode is structured with traditional basic blocks, and //! each block must be terminated by an unconditional branch (one target), a //! conditional branch (two targets), or a return (no targets). Note that this //! slightly differs from the machine code of most ISAs: in most ISAs, a //! conditional branch has one target (and the not-taken case falls through). //! However, we expect that machine backends will elide branches to the following //! block (i.e., zero-offset jumps), and will be able to codegen a branch-cond / //! branch-uncond pair if *both* targets are not fallthrough. This allows us to //! play with layout prior to final binary emission, as well, if we want. //! //! See the main module comment in `mod.rs` for more details on the VCode-based //! backend pipeline. use crate::ir; use crate::machinst::*; use crate::settings; use regalloc::Function as RegallocFunction; use regalloc::Set as RegallocSet; use regalloc::{BlockIx, InstIx, Range, RegAllocResult, RegClass, RegUsageCollector}; use alloc::boxed::Box; use alloc::vec::Vec; use log::debug; use smallvec::SmallVec; use std::fmt; use std::iter; use std::string::String; /// Index referring to an instruction in VCode. pub type InsnIndex = u32; /// Index referring to a basic block in VCode. pub type BlockIndex = u32; /// VCodeInst wraps all requirements for a MachInst to be in VCode: it must be /// a `MachInst` and it must be able to emit itself at least to a `SizeCodeSink`. pub trait VCodeInst: MachInst + MachInstEmit + MachInstEmit {} impl + MachInstEmit> VCodeInst for I {} /// A function in "VCode" (virtualized-register code) form, after lowering. /// This is essentially a standard CFG of basic blocks, where each basic block /// consists of lowered instructions produced by the machine-specific backend. pub struct VCode { /// Function liveins. liveins: RegallocSet, /// Function liveouts. liveouts: RegallocSet, /// VReg IR-level types. vreg_types: Vec, /// Lowered machine instructions in order corresponding to the original IR. insts: Vec, /// Entry block. entry: BlockIndex, /// Block instruction indices. block_ranges: Vec<(InsnIndex, InsnIndex)>, /// Block successors: index range in the successor-list below. block_succ_range: Vec<(usize, usize)>, /// Block successor lists, concatenated into one Vec. The `block_succ_range` /// list of tuples above gives (start, end) ranges within this list that /// correspond to each basic block's successors. block_succs: Vec, /// Block indices by IR block. block_by_bb: SecondaryMap, /// IR block for each VCode Block. The length of this Vec will likely be /// less than the total number of Blocks, because new Blocks (for edge /// splits, for example) are appended during lowering. bb_by_block: Vec, /// Order of block IDs in final generated code. final_block_order: Vec, /// Final block offsets. Computed during branch finalization and used /// during emission. final_block_offsets: Vec, /// Size of code, accounting for block layout / alignment. code_size: CodeOffset, /// ABI object. abi: Box>, } /// A builder for a VCode function body. This builder is designed for the /// lowering approach that we take: we traverse basic blocks in forward /// (original IR) order, but within each basic block, we generate code from /// bottom to top; and within each IR instruction that we visit in this reverse /// order, we emit machine instructions in *forward* order again. /// /// Hence, to produce the final instructions in proper order, we perform two /// swaps. First, the machine instructions (`I` instances) are produced in /// forward order for an individual IR instruction. Then these are *reversed* /// and concatenated to `bb_insns` at the end of the IR instruction lowering. /// The `bb_insns` vec will thus contain all machine instructions for a basic /// block, in reverse order. Finally, when we're done with a basic block, we /// reverse the whole block's vec of instructions again, and concatenate onto /// the VCode's insts. pub struct VCodeBuilder { /// In-progress VCode. vcode: VCode, /// Current basic block instructions, in reverse order (because blocks are /// built bottom-to-top). bb_insns: SmallVec<[I; 32]>, /// Current IR-inst instructions, in forward order. ir_inst_insns: SmallVec<[I; 4]>, /// Start of succs for the current block in the concatenated succs list. succ_start: usize, } impl VCodeBuilder { /// Create a new VCodeBuilder. pub fn new(abi: Box>) -> VCodeBuilder { let vcode = VCode::new(abi); VCodeBuilder { vcode, bb_insns: SmallVec::new(), ir_inst_insns: SmallVec::new(), succ_start: 0, } } /// Access the ABI object. pub fn abi(&mut self) -> &mut dyn ABIBody { &mut *self.vcode.abi } /// Set the type of a VReg. pub fn set_vreg_type(&mut self, vreg: VirtualReg, ty: Type) { while self.vcode.vreg_types.len() <= vreg.get_index() { self.vcode.vreg_types.push(ir::types::I8); // Default type. } self.vcode.vreg_types[vreg.get_index()] = ty; } /// Return the underlying bb-to-BlockIndex map. pub fn blocks_by_bb(&self) -> &SecondaryMap { &self.vcode.block_by_bb } /// Initialize the bb-to-BlockIndex map. Returns the first free /// BlockIndex. pub fn init_bb_map(&mut self, blocks: &[ir::Block]) -> BlockIndex { let mut bindex: BlockIndex = 0; for bb in blocks.iter() { self.vcode.block_by_bb[*bb] = bindex; self.vcode.bb_by_block.push(*bb); bindex += 1; } bindex } /// Get the BlockIndex for an IR block. pub fn bb_to_bindex(&self, bb: ir::Block) -> BlockIndex { self.vcode.block_by_bb[bb] } /// Set the current block as the entry block. pub fn set_entry(&mut self, block: BlockIndex) { self.vcode.entry = block; } /// End the current IR instruction. Must be called after pushing any /// instructions and prior to ending the basic block. pub fn end_ir_inst(&mut self) { while let Some(i) = self.ir_inst_insns.pop() { self.bb_insns.push(i); } } /// End the current basic block. Must be called after emitting vcode insts /// for IR insts and prior to ending the function (building the VCode). pub fn end_bb(&mut self) -> BlockIndex { assert!(self.ir_inst_insns.is_empty()); let block_num = self.vcode.block_ranges.len() as BlockIndex; // Push the instructions. let start_idx = self.vcode.insts.len() as InsnIndex; while let Some(i) = self.bb_insns.pop() { self.vcode.insts.push(i); } let end_idx = self.vcode.insts.len() as InsnIndex; // Add the instruction index range to the list of blocks. self.vcode.block_ranges.push((start_idx, end_idx)); // End the successors list. let succ_end = self.vcode.block_succs.len(); self.vcode .block_succ_range .push((self.succ_start, succ_end)); self.succ_start = succ_end; block_num } /// Push an instruction for the current BB and current IR inst within the BB. pub fn push(&mut self, insn: I) { match insn.is_term() { MachTerminator::None | MachTerminator::Ret => {} MachTerminator::Uncond(target) => { self.vcode.block_succs.push(target); } MachTerminator::Cond(true_branch, false_branch) => { self.vcode.block_succs.push(true_branch); self.vcode.block_succs.push(false_branch); } MachTerminator::Indirect(targets) => { for target in targets { self.vcode.block_succs.push(*target); } } } self.ir_inst_insns.push(insn); } /// Build the final VCode. pub fn build(self) -> VCode { assert!(self.ir_inst_insns.is_empty()); assert!(self.bb_insns.is_empty()); self.vcode } } fn block_ranges(indices: &[InstIx], len: usize) -> Vec<(usize, usize)> { let v = indices .iter() .map(|iix| iix.get() as usize) .chain(iter::once(len)) .collect::>(); v.windows(2).map(|p| (p[0], p[1])).collect() } fn is_redundant_move(insn: &I) -> bool { if let Some((to, from)) = insn.is_move() { to.to_reg() == from } else { false } } fn is_trivial_jump_block(vcode: &VCode, block: BlockIndex) -> Option { let range = vcode.block_insns(BlockIx::new(block)); debug!( "is_trivial_jump_block: block {} has len {}", block, range.len() ); if range.len() != 1 { return None; } let insn = range.first(); debug!( " -> only insn is: {:?} with terminator {:?}", vcode.get_insn(insn), vcode.get_insn(insn).is_term() ); match vcode.get_insn(insn).is_term() { MachTerminator::Uncond(target) => Some(target), _ => None, } } impl VCode { /// New empty VCode. fn new(abi: Box>) -> VCode { VCode { liveins: abi.liveins(), liveouts: abi.liveouts(), vreg_types: vec![], insts: vec![], entry: 0, block_ranges: vec![], block_succ_range: vec![], block_succs: vec![], block_by_bb: SecondaryMap::with_default(0), bb_by_block: vec![], final_block_order: vec![], final_block_offsets: vec![], code_size: 0, abi, } } /// Returns the flags controlling this function's compilation. pub fn flags(&self) -> &settings::Flags { self.abi.flags() } /// Get the IR-level type of a VReg. pub fn vreg_type(&self, vreg: VirtualReg) -> Type { self.vreg_types[vreg.get_index()] } /// Get the entry block. pub fn entry(&self) -> BlockIndex { self.entry } /// Get the number of blocks. Block indices will be in the range `0 .. /// (self.num_blocks() - 1)`. pub fn num_blocks(&self) -> usize { self.block_ranges.len() } /// Stack frame size for the full function's body. pub fn frame_size(&self) -> u32 { self.abi.frame_size() } /// Get the successors for a block. pub fn succs(&self, block: BlockIndex) -> &[BlockIndex] { let (start, end) = self.block_succ_range[block as usize]; &self.block_succs[start..end] } /// Take the results of register allocation, with a sequence of /// instructions including spliced fill/reload/move instructions, and replace /// the VCode with them. pub fn replace_insns_from_regalloc(&mut self, result: RegAllocResult) { self.final_block_order = compute_final_block_order(self); // Record the spillslot count and clobbered registers for the ABI/stack // setup code. self.abi.set_num_spillslots(result.num_spill_slots as usize); self.abi .set_clobbered(result.clobbered_registers.map(|r| Writable::from_reg(*r))); // We want to move instructions over in final block order, using the new // block-start map given by the regalloc. let block_ranges: Vec<(usize, usize)> = block_ranges(result.target_map.elems(), result.insns.len()); let mut final_insns = vec![]; let mut final_block_ranges = vec![(0, 0); self.num_blocks()]; for block in &self.final_block_order { let (start, end) = block_ranges[*block as usize]; let final_start = final_insns.len() as InsnIndex; if *block == self.entry { // Start with the prologue. final_insns.extend(self.abi.gen_prologue().into_iter()); } for i in start..end { let insn = &result.insns[i]; // Elide redundant moves at this point (we only know what is // redundant once registers are allocated). if is_redundant_move(insn) { continue; } // Whenever encountering a return instruction, replace it // with the epilogue. let is_ret = insn.is_term() == MachTerminator::Ret; if is_ret { final_insns.extend(self.abi.gen_epilogue().into_iter()); } else { final_insns.push(insn.clone()); } } let final_end = final_insns.len() as InsnIndex; final_block_ranges[*block as usize] = (final_start, final_end); } self.insts = final_insns; self.block_ranges = final_block_ranges; } /// Removes redundant branches, rewriting targets to point directly to the /// ultimate block at the end of a chain of trivial one-target jumps. pub fn remove_redundant_branches(&mut self) { // For each block, compute the actual target block, looking through up to one // block with single-target jumps (this will remove empty edge blocks inserted // by phi-lowering). let block_rewrites: Vec = (0..self.num_blocks() as u32) .map(|bix| is_trivial_jump_block(self, bix).unwrap_or(bix)) .collect(); let mut refcounts: Vec = vec![0; self.num_blocks()]; debug!( "remove_redundant_branches: block_rewrites = {:?}", block_rewrites ); refcounts[self.entry as usize] = 1; for block in 0..self.num_blocks() as u32 { for insn in self.block_insns(BlockIx::new(block)) { self.get_insn_mut(insn) .with_block_rewrites(&block_rewrites[..]); match self.get_insn(insn).is_term() { MachTerminator::Uncond(bix) => { refcounts[bix as usize] += 1; } MachTerminator::Cond(bix1, bix2) => { refcounts[bix1 as usize] += 1; refcounts[bix2 as usize] += 1; } MachTerminator::Indirect(blocks) => { for block in blocks { refcounts[*block as usize] += 1; } } _ => {} } } } let deleted: Vec = refcounts.iter().map(|r| *r == 0).collect(); let block_order = std::mem::replace(&mut self.final_block_order, vec![]); self.final_block_order = block_order .into_iter() .filter(|b| !deleted[*b as usize]) .collect(); // Rewrite successor information based on the block-rewrite map. for succ in &mut self.block_succs { let new_succ = block_rewrites[*succ as usize]; *succ = new_succ; } } /// Mutate branch instructions to (i) lower two-way condbrs to one-way, /// depending on fallthrough; and (ii) use concrete offsets. pub fn finalize_branches(&mut self) where I: MachInstEmit, { // Compute fallthrough block, indexed by block. let num_final_blocks = self.final_block_order.len(); let mut block_fallthrough: Vec> = vec![None; self.num_blocks()]; for i in 0..(num_final_blocks - 1) { let from = self.final_block_order[i]; let to = self.final_block_order[i + 1]; block_fallthrough[from as usize] = Some(to); } // Pass over VCode instructions and finalize two-way branches into // one-way branches with fallthrough. for block in 0..self.num_blocks() { let next_block = block_fallthrough[block]; let (start, end) = self.block_ranges[block]; for iix in start..end { let insn = &mut self.insts[iix as usize]; insn.with_fallthrough_block(next_block); } } // Compute block offsets. let mut code_section = MachSectionSize::new(0); let mut block_offsets = vec![0; self.num_blocks()]; for &block in &self.final_block_order { code_section.offset = I::align_basic_block(code_section.offset); block_offsets[block as usize] = code_section.offset; let (start, end) = self.block_ranges[block as usize]; for iix in start..end { self.insts[iix as usize].emit(&mut code_section); } } // We now have the section layout. self.final_block_offsets = block_offsets; self.code_size = code_section.size(); // Update branches with known block offsets. This looks like the // traversal above, but (i) does not update block_offsets, rather uses // it (so forward references are now possible), and (ii) mutates the // instructions. let mut code_section = MachSectionSize::new(0); for &block in &self.final_block_order { code_section.offset = I::align_basic_block(code_section.offset); let (start, end) = self.block_ranges[block as usize]; for iix in start..end { self.insts[iix as usize] .with_block_offsets(code_section.offset, &self.final_block_offsets[..]); self.insts[iix as usize].emit(&mut code_section); } } } /// Emit the instructions to a list of sections. pub fn emit(&self) -> MachSections where I: MachInstEmit, { let mut sections = MachSections::new(); let code_idx = sections.add_section(0, self.code_size); let code_section = sections.get_section(code_idx); for &block in &self.final_block_order { let new_offset = I::align_basic_block(code_section.cur_offset_from_start()); while new_offset > code_section.cur_offset_from_start() { // Pad with NOPs up to the aligned block offset. let nop = I::gen_nop((new_offset - code_section.cur_offset_from_start()) as usize); nop.emit(code_section); } assert_eq!(code_section.cur_offset_from_start(), new_offset); let (start, end) = self.block_ranges[block as usize]; for iix in start..end { self.insts[iix as usize].emit(code_section); } } sections } /// Get the IR block for a BlockIndex, if one exists. pub fn bindex_to_bb(&self, block: BlockIndex) -> Option { if (block as usize) < self.bb_by_block.len() { Some(self.bb_by_block[block as usize]) } else { None } } } impl RegallocFunction for VCode { type Inst = I; fn insns(&self) -> &[I] { &self.insts[..] } fn insns_mut(&mut self) -> &mut [I] { &mut self.insts[..] } fn get_insn(&self, insn: InstIx) -> &I { &self.insts[insn.get() as usize] } fn get_insn_mut(&mut self, insn: InstIx) -> &mut I { &mut self.insts[insn.get() as usize] } fn blocks(&self) -> Range { Range::new(BlockIx::new(0), self.block_ranges.len()) } fn entry_block(&self) -> BlockIx { BlockIx::new(self.entry) } fn block_insns(&self, block: BlockIx) -> Range { let (start, end) = self.block_ranges[block.get() as usize]; Range::new(InstIx::new(start), (end - start) as usize) } fn block_succs(&self, block: BlockIx) -> Vec { let (start, end) = self.block_succ_range[block.get() as usize]; self.block_succs[start..end] .iter() .cloned() .map(BlockIx::new) .collect() } fn is_ret(&self, insn: InstIx) -> bool { match self.insts[insn.get() as usize].is_term() { MachTerminator::Ret => true, _ => false, } } fn get_regs(insn: &I, collector: &mut RegUsageCollector) { insn.get_regs(collector) } fn map_regs( insn: &mut I, pre_map: &RegallocMap, post_map: &RegallocMap, ) { insn.map_regs(pre_map, post_map); } fn is_move(&self, insn: &I) -> Option<(Writable, Reg)> { insn.is_move() } fn get_spillslot_size(&self, regclass: RegClass, vreg: VirtualReg) -> u32 { let ty = self.vreg_type(vreg); self.abi.get_spillslot_size(regclass, ty) } fn gen_spill(&self, to_slot: SpillSlot, from_reg: RealReg, vreg: VirtualReg) -> I { let ty = self.vreg_type(vreg); self.abi.gen_spill(to_slot, from_reg, ty) } fn gen_reload(&self, to_reg: Writable, from_slot: SpillSlot, vreg: VirtualReg) -> I { let ty = self.vreg_type(vreg); self.abi.gen_reload(to_reg, from_slot, ty) } fn gen_move(&self, to_reg: Writable, from_reg: RealReg, vreg: VirtualReg) -> I { let ty = self.vreg_type(vreg); I::gen_move(to_reg.map(|r| r.to_reg()), from_reg.to_reg(), ty) } fn gen_zero_len_nop(&self) -> I { I::gen_zero_len_nop() } fn maybe_direct_reload(&self, insn: &I, reg: VirtualReg, slot: SpillSlot) -> Option { insn.maybe_direct_reload(reg, slot) } fn func_liveins(&self) -> RegallocSet { self.liveins.clone() } fn func_liveouts(&self) -> RegallocSet { self.liveouts.clone() } } impl fmt::Debug for VCode { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { writeln!(f, "VCode_Debug {{")?; writeln!(f, " Entry block: {}", self.entry)?; writeln!(f, " Final block order: {:?}", self.final_block_order)?; for block in 0..self.num_blocks() { writeln!(f, "Block {}:", block,)?; for succ in self.succs(block as BlockIndex) { writeln!(f, " (successor: Block {})", succ)?; } let (start, end) = self.block_ranges[block]; writeln!(f, " (instruction range: {} .. {})", start, end)?; for inst in start..end { writeln!(f, " Inst {}: {:?}", inst, self.insts[inst as usize])?; } } writeln!(f, "}}")?; Ok(()) } } /// Pretty-printing with `RealRegUniverse` context. impl ShowWithRRU for VCode { fn show_rru(&self, mb_rru: Option<&RealRegUniverse>) -> String { use std::fmt::Write; // Calculate an order in which to display the blocks. This is the same // as final_block_order, but also includes blocks which are in the // representation but not in final_block_order. let mut display_order = Vec::::new(); // First display blocks in `final_block_order` for bix in &self.final_block_order { assert!((*bix as usize) < self.num_blocks()); display_order.push(*bix as usize); } // Now also take care of those not listed in `final_block_order`. // This is quadratic, but it's also debug-only code. for bix in 0..self.num_blocks() { if display_order.contains(&bix) { continue; } display_order.push(bix); } let mut s = String::new(); write!(&mut s, "VCode_ShowWithRRU {{{{\n").unwrap(); write!(&mut s, " Entry block: {}\n", self.entry).unwrap(); write!( &mut s, " Final block order: {:?}\n", self.final_block_order ) .unwrap(); for i in 0..self.num_blocks() { let block = display_order[i]; let omitted = if !self.final_block_order.is_empty() && i >= self.final_block_order.len() { "** OMITTED **" } else { "" }; write!(&mut s, "Block {}: {}\n", block, omitted).unwrap(); if let Some(bb) = self.bindex_to_bb(block as BlockIndex) { write!(&mut s, " (original IR block: {})\n", bb).unwrap(); } for succ in self.succs(block as BlockIndex) { write!(&mut s, " (successor: Block {})\n", succ).unwrap(); } let (start, end) = self.block_ranges[block]; write!(&mut s, " (instruction range: {} .. {})\n", start, end).unwrap(); for inst in start..end { write!( &mut s, " Inst {}: {}\n", inst, self.insts[inst as usize].show_rru(mb_rru) ) .unwrap(); } } write!(&mut s, "}}}}\n").unwrap(); s } }