// RUN: mlir-opt %s -convert-vector-to-scf -lower-affine -convert-scf-to-std -convert-vector-to-llvm="enable-amx" -convert-std-to-llvm | \ // RUN: mlir-translate -mlir-to-llvmir | \ // RUN: %lli --entry-function=entry --mattr="+amx-tile,+amx-int8,+amx-bf16" --dlopen=%mlir_integration_test_dir/libmlir_c_runner_utils%shlibext | \ // RUN: FileCheck %s // Note: To run this test, your CPU must support AMX. func @print(%arg0: memref<4x32xf32>) { %fu = constant -1.0: f32 %c0 = constant 0: index %c1 = constant 1: index %c4 = constant 4: index scf.for %i = %c0 to %c4 step %c1 { %0 = vector.transfer_read %arg0[%i, %c0], %fu: memref<4x32xf32>, vector<32xf32> vector.print %0 : vector<32xf32> } return } func @kernel(%arg0: memref<4x32xf32>) { %c0 = constant 0: index %c2 = constant 2 : index %c4 = constant 4 : index %c16 = constant 16 : index %c32 = constant 32 : index scf.for %i = %c0 to %c4 step %c2 { scf.for %j = %c0 to %c32 step %c16 { %0 = amx.tile_zero : vector<2x16xf32> amx.tile_store %arg0[%i, %j], %0 : memref<4x32xf32>, vector<2x16xf32> call @print(%arg0) : (memref<4x32xf32>) -> () } } return } func @entry() { %f1 = constant 1.0: f32 %c0 = constant 0: index %c1 = constant 1: index %c4 = constant 4 : index %c32 = constant 32 : index // Set up memory. %a = memref.alloc() : memref<4x32xf32> scf.for %i = %c0 to %c4 step %c1 { scf.for %j = %c0 to %c32 step %c1 { memref.store %f1, %a[%i, %j] : memref<4x32xf32> } } // Call kernel. call @kernel(%a) : (memref<4x32xf32>) -> () // Verify progress of blocked tilezero. // // CHECK: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) // CHECK-NEXT: ( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) // CHECK-NEXT: ( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) // // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) // CHECK-NEXT: ( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) // CHECK-NEXT: ( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) // // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) // // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) // CHECK-NEXT: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) // // Release resources. memref.dealloc %a : memref<4x32xf32> return }