--- title: Get started --- import { BoxLink } from '~/ui/components/BoxLink'; import { Terminal } from '~/ui/components/Snippet'; There are two ways to get started with the Expo Module API: you can either initialize a new module from scratch or add the Expo Module API to an existing module. This guide will walk you through creating a new module from scratch, and the ["Integrating in an existing library" guide](/modules/existing-library) covers the latter case. ## 1. Creating a new module To create a new Expo module from scratch, run the `create-expo-module` script as shown below. The script will ask you a few questions and then generate the native Expo module along with the example app for Android and iOS that uses your new module. ## 2. Running the example project Navigate to the module directory and then open the Android and/or iOS example project by running the following commands: Now, you can run the example project on your device or simulator/emulator. When the project compiles and runs, you will see "Hello world! 👋" on the screen. > **Note:** If you're using Windows, you can open the example project by opening the `android` directory in Android Studio, but you cannot open the iOS project files. ## 3. Making a change ### Android Open up **MyModuleModule.kt** in Android Studio (⌘ Cmd + O or Ctrl + O and search for **MyModuleModule.kt**). Change the `hello` method to return a different string. For example, you can change it to return `"Hello world! 🌎🤖"`. Rebuild the app and you should see your change. ### iOS Open up **MyModuleModule.swift** in Xcode (⌘ Cmd + O or Ctrl + O and search for **MyModuleModule.swift**). Change the `hello` method to return a different string. For example, you can change it to return `"Hello world! 🌎🍎"`. Rebuild the app and you should see your change. ## Next steps Now that you've learned how to initialize a module and make simple changes to it, you can continue to a tutorial or dive right into the API reference.