--- title: Debug EAS Update sidebar_title: Debug description: Learn how to debug EAS Update. --- import ImageSpotlight from '~/components/plugins/ImageSpotlight'; import { Terminal } from '~/ui/components/Snippet'; It's important to tell the current state of our app at any given time. We built EAS Update with this in mind. Once we know which updates are running on which builds, we can make changes so that our apps are in the state we expect and desire. This guide sets out to show how we can verify our EAS Update and expo-updates configuration so that we can find the source of problems like an app not showing a published update. ## expo-updates configuration The expo-updates library runs inside an end-user's app and makes requests to an update server to get the latest update. ### Verifying app configuration When we set up EAS Update, we likely ran `eas update:configure` to configure expo-updates to work with EAS Update. This command makes changes to our app config (**app.json**/**app.config.js**). Here are the fields we'd expect to see: - `runtimeVersion` should be set. By default, it is `{ "policy": "sdkVersion" }`. If our project has **android** and **ios** directories, we'll have to set the `runtimeVersion` manually. - `updates.url` should be a value like `https://u.expo.dev/your-project-id`, where `your-project-id` matches the ID of our project. We can see this ID on [our website](https://expo.dev/accounts/[account]/projects/[project]). - `updates.enabled` should not be `false`. It's `true` by default if it is not specified. Finally, make sure that `expo-updates` is included in **package.json**. If it's not, run: ### Inspecting expo-updates configuration after prebuild Whenever we run `eas build`, the `npx expo prebuild` command is run on our project on EAS' servers to unpack the **android** and **ios** directories that contain native files. This makes it so EAS Build can build any project, whether it includes the native files or not. If our project does not have **android** or **ios** directories, we can make commit any existing changes, then run `npx expo prebuild` to inspect the project state that EAS Build will act on. After running this, look for the following files: **android/app/src/main/AndroidManifest.xml** and **ios/your-project-name/Supporting/Expo.plist**. In each, we expect to see configuration for the EAS Update URL and the runtime version. Here are the properties we'd expect to see in each file: **AndroidManifest.xml** ```xml ... ... ``` **Expo.plist** ```xml ... EXUpdatesRuntimeVersion your-runtime-version-here EXUpdatesURL https://u.expo.dev/your-project-id-here ... ``` ## EAS Update configuration To debug the state of EAS Update in our project, we'll need to look at multiple spots in the system. Below is a diagram of how EAS Update works and the spots that are useful to inspect when finding the root cause of an issue. In the sections following, we'll inspect and verify these spots and more. ### 1. Verify a channel Builds have a property named `channel`, which EAS Update uses to link to a branch. A channel is often given to multiple platform-specific builds. For instance, we might have an Android build and an iOS build, both with a channel named `"production"`. #### Configuring channels To verify that a build has a specific channel, make sure that in **eas.json**, there is a channel property: ```json eas.json { "build": { "preview": { "distribution": "internal", "channel": "preview" }, "production": { "channel": "production" } } } ``` Then, we can run a command like `eas build --profile preview` to create a build with a channel named "preview". #### Inspecting channels on EAS Once a build has a channel name, we can make sure that EAS' servers know about the channel by running the following commands: or We'd expect the output of these commands to display the same channel name that our build has. If it's not there, we can create the channel on EAS' servers with: ### 2. Verify the channel/branch mapping There is a link that is defined by the developer between a channel and a branch. When a channel and branch are linked, an app with a channel will get the most recent compatible update on the linked branch. To verify which branch is linked to a channel, we can run: If the channel is not linked to the branch we expect, we can change the link with: ### 3. Verify the update Every branch contains a list of updates. When a build makes a call for an update, we find the channel of the build, then the branch linked to that channel. Once the branch is found, EAS will return the most recent compatible update on that branch. A build and an update are compatible when they share the same runtime version and platform. To inspect which updates are on a branch, we can run: The output of this command will show us a list of updates and their runtime versions and platforms. From this list, we should be able to figure out which update should apply to a given build, by matching the build's runtime version and platform to update's runtime version and platform. The most recent update that is compatible will be available for a build to download and execute. ### Verify the update command To create and publish an update, we can run the following command: After publishing, the output will display the branch and the runtime version. This info can help us verify that we're creating an update with the configuration we expect. ### Viewing deployments If we've made builds and updates with EAS, we can view the state of our project on our website on our project's deployments tab. We use the term _deployments_ to refer to the entire system of builds and their updates. The system includes builds, channels, branches, updates, runtime versions, and platforms. The EAS website has a page that shows the current state of our apps. We can view it at [https://expo.dev/accounts/[account]/projects/[project]/deployments](https://expo.dev/accounts/[account]/projects/[project]/deployments). ## Debugging EAS Update After verifying `expo-updates` and EAS Update configurations, we can move on to debugging how our project is interacting with updates. ### In-app debugging The `expo-updates` library exports a variety of functions to interact with updates once the app is already running. In certain cases, making a call to fetch an update and seeing an error message can help us narrow down the root cause. We can make a simulator build of the project and manually check to see if updates are available or if there are errors when fetching updates. See the code example to [check for updates manually](/versions/latest/sdk/updates/#use-expo-updates-with-a-custom-server). ### Viewing network requests Another way to identify the root cause of an issue is to look at the network requests that the app is making to EAS servers, then viewing the responses. We recommend using a program like [Proxyman](https://proxyman.io/) or [Charles Proxy](https://www.charlesproxy.com/) to watch network requests from our app. With either program, we'll need to follow their instructions for installing an SSL certificate, so that the program can decode HTTPS requests. Once that's set up in a simulator or on an actual device, we can open our app and watch requests. The requests we're interested in are from https://u.expo.dev and https://assets.eascdn.net. Responses from https://u.expo.dev will contain an update manifest, which specifies which assets the app will need to fetch to run the update. Responses from https://assets.eascdn.net will contain assets, like images, font files, etc that are required for the update to run. When inspecting the request to https://u.expo.dev, we can look for the following request headers: - `Expo-Runtime-Version`: this should make the runtime version we made our build and update with. - `expo-channel-name`: this should be the channel name specified in the **eas.json** build profile. - `Expo-Platform`: this should be either "android" or "ios". As for all requests, we expect to see either `200` response codes, or `304` if nothing has changed. Below is a screenshot showing the request of a successful update manifest request: ### Inspecting a build manually When building a project into an app, there can be multiple steps that alter the output of `npx expo prebuild`. After making a build, it is possible to open the build's contents and inspect native files to see its final configuration. Here are the steps for inspecting an iOS Simulator build on macOS: 1. Create an iOS Simulator build of the app using EAS Build. This is done by adding `"ios": { "simulator": true }` to a build profile. 2. Once the build is finished, download the result and unzip it. 3. Then, right click on the app and select "Show Package Contents". 4. From there, we can inspect the **Expo.plist** file. Inside the **Expo.plist** file, we expect to see the following configurations: ```xml ... EXUpdatesRequestHeaders expo-channel-name your-channel-name EXUpdatesRuntimeVersion your-runtime-version EXUpdatesURL https://u.expo.dev/your-project-id ... ``` ### Inspecting the latest update locally When we publish an update with EAS Update, it creates a **/dist** folder in the root of our project locally, which includes the assets that were uploaded as a part of the update. ### Inspecting manifests manually When an update is published with EAS Update, we create a manifest that end-user app's request. The manifest has information like which assets and versions are needed for an update to load. We can inspect the manifest by going to a specific URL in a browser or by using `curl`. Inside our project's app config (**app.json**/**app.config.json**), the URL we can GET is under `updates.url`. This `url` is EAS' "https://u.expo.dev" domain, followed by the project's ID on EAS' servers. If we go to the URL directly, we'll see an error about missing a header. We can view a manifest by adding three query parameters to the URL: `runtime-version`, `channel-name`, and `platform`. If we published an update with a runtime version of `1.0.0`, a channel of `production` and a platform of `android`, the full URL you could visit would be similar to this: ``` https://u.expo.dev/your-project-id?runtime-version=1.0.0&channel-name=production&platform=android ``` ### Viewing all assets included in an update It may be helpful to see which assets are included in our update bundle. We can see a list of named assets by running: ### Debugging of native code while loading the app through expo-updates By default, we need to make a release build for `expo-updates` to be enabled and to load updates rather than reading from a development server. This is because debug builds behave like normal React Native project debug builds. To make it easier to test and debug native code in an environment that is closer to production, follow the steps below to create a debug build of the app with `expo-updates` enabled. We also provide a [step-by-step guide to try out EAS Update quickly](/eas-update/build-locally) in a local development environment using Android Studio or Xcode, with either release or debug builds of the app. #### iOS local builds - Set the debug environment variable: `export EX_UPDATES_NATIVE_DEBUG=1` - Reinstall pods with `npx pod-install`. The `expo-updates` podspec now detects this environment variable, and makes changes so that the debug code that would normally load from the Metro packager is bypassed, and the app is built with the EXUpdates bundle and other dependencies needed to load updates from EAS. - [Ensure the desired channel is set in your **Expo.plist**](/bare/updating-your-app/#configuring-the-channel-manually) - Modify the application Xcode project file to force bundling of the application JavaScript for both release and debug builds: ``` sed -i '' 's/SKIP_BUNDLING/FORCE_BUNDLING/g;' ios/<project name>.xcodeproj/project.pbxproj ``` - Execute a [debug build](/debugging/runtime-issues/#native-debugging) of the app with Xcode or from the command line. #### Android local builds - Set the debug environment variable: `export EX_UPDATES_NATIVE_DEBUG=1` - [Ensure the desired channel is set in your **AndroidManifest.xml**](/bare/updating-your-app/#configuring-the-channel-manually) - Execute a [debug build](/debugging/runtime-issues/#native-debugging) of the app with Android Studio or from the command line. #### EAS Build Alternatively, we can use EAS to create a debug build where `expo-updates` is enabled. The environment variable is set in **eas.json**, as shown in the example below: ```json eas.json { "build": { "preview_debug": { "env": { "EX_UPDATES_NATIVE_DEBUG": "1" }, "android": { "distribution": "internal", "withoutCredentials": true, "gradleCommand": ":app:assembleDebug" }, "ios": { "simulator": true, "buildConfiguration": "Debug" }, "channel": "preview_debug" } } } ``` ## Mitigation steps Once we've found the root cause of the issue, there are various mitigation steps we might want to take. One of the most common problems is pushing an update that has a bug inside it. When this happens, we can re-publish a previous update to resolve the issue. ### Re-publishing a previous update The fastest way to "undo" a bad publish is to re-publish a known good update. Imagine we have a branch with two updates: ```bash branch: "production" updates: [ update 2 (id: xyz2) "fixes typo" // bad update update 1 (id: abc1) "updates color" // good update ] ``` If "update 2" turned out to be a bad update, we can re-publish "update 1" with a command like this: The example command above would result in a branch that now appears like this: ```bash branch: "production" updates: [ update 3 (id: def3) "updates color" // re-publish of update 1 (id: abc1) update 2 (id: xyz2) "fixes typo" // bad update update 1 (id: abc1) "updates color" // good update ] ``` Since "update 3" is now the most recent update on the "production" branch, all users who query for an update in the future will receive "update 3" instead of the bad update, "update 2". While this will prevent all new users from seeing the bad update, users who've already received the bad update will run it until they can download the latest update. Since mobile networks are not always able to download the most recent update, sometimes users may run a bad update for a long time. When viewing error logs for our app, it's normal to see a lingering long tail of errors as our users' apps get the most recent update or build. We'll know we solved the bug when we see the error rate decline dramatically; however, it likely will not disappear completely if we have a diverse user base across many locations and mobile networks. ## Wrap up Still having issues with EAS Update? Provide us with a reproduction repo in our [forums](https://forums.expo.dev/c/expo-application-services/56). Also, feel free to ask in the **#update** channel on our [community Discord](https://chat.expo.dev/), or [contact us](https://expo.dev/contact) directly.