#include "Scheduler.h" namespace reanimated { void Scheduler::scheduleOnUI(std::function job) { uiJobs.push(std::move(job)); } void Scheduler::scheduleOnJS(std::function job) { jsCallInvoker_->invokeAsync(std::move(job)); } void Scheduler::triggerUI() { scheduledOnUI = false; while (uiJobs.getSize()) { auto job = uiJobs.pop(); job(); } } void Scheduler::setJSCallInvoker( std::shared_ptr jsCallInvoker) { jsCallInvoker_ = jsCallInvoker; } void Scheduler::setRuntimeManager( std::shared_ptr runtimeManager) { this->runtimeManager = runtimeManager; } Scheduler::~Scheduler() {} Scheduler::Scheduler() { this->scheduledOnUI = false; } } // namespace reanimated