Lines Matching refs:f32
2166 pub x: f32,
2167 pub y: f32,
2168 pub w: f32,
2169 pub h: f32,
2174 pub x: f32,
2175 pub y: f32,
2176 pub z: f32,
2181 pub x: f32,
2182 pub y: f32,
2183 pub z: f32,
2184 pub w: f32,
2188 pub x: f32,
2189 pub y: f32,
2190 pub z: f32,
2191 pub w: f32,
2195 pub x: f32,
2196 pub y: f32,
2228 pub f: [f32; 3usize],
2236 pub f: [f32; 4usize],
2246 pub f: [[f32; 2usize]; 2usize],
2256 pub f: [[f32; 3usize]; 3usize],
2263 pub f: [f32; 2usize],
2273 pub f: [[f32; 4usize]; 4usize],
2490 pub const GU_PI: f32 = 3.141593;
2706 pub fn sceDisplayGetFramePerSec() -> f32; in sceDisplayGetFramePerSec()
3218 pub fn scePowerGetCpuClockFrequencyFloat() -> f32; in scePowerGetCpuClockFrequencyFloat()
3221 pub fn scePowerGetBusClockFrequencyFloat() -> f32; in scePowerGetBusClockFrequencyFloat()
3470 pub fn sceGuFog(near: f32, far: f32, color: u32); in sceGuFog() argument
3477 pub fn sceGuSendCommandf(cmd: GeCommand, argument: f32); in sceGuSendCommandf() argument
3510 pub fn sceGuLightAtt(light: i32, atten0: f32, atten1: f32, atten2: f32); in sceGuLightAtt() argument
3513 pub fn sceGuLightSpot(light: i32, direction: &ScePspFVector3, exponent: f32, cutoff: f32); in sceGuLightSpot() argument
3530 pub fn sceGuSpecular(power: f32); in sceGuSpecular() argument
3559 pub fn sceGuTexLevelMode(mode: TextureLevelMode, bias: f32); in sceGuTexLevelMode() argument
3562 pub fn sceGuTexOffset(u: f32, v: f32); in sceGuTexOffset() argument
3564 pub fn sceGuTexScale(u: f32, v: f32); in sceGuTexScale() argument
3565 pub fn sceGuTexSlope(slope: f32); in sceGuTexSlope() argument
3594 pub fn sceGuMorphWeight(index: i32, weight: f32); in sceGuMorphWeight() argument
3642 pub fn sceGumOrtho(left: f32, right: f32, bottom: f32, top: f32, near: f32, far: f32); in sceGumOrtho() argument
3643 pub fn sceGumPerspective(fovy: f32, aspect: f32, near: f32, far: f32); in sceGumPerspective() argument
3646 pub fn sceGumRotateX(angle: f32); in sceGumRotateX() argument
3647 pub fn sceGumRotateY(angle: f32); in sceGumRotateY() argument
3648 pub fn sceGumRotateZ(angle: f32); in sceGumRotateZ() argument