Lines Matching refs:x

69     rh.x = hit->x - tex->ctr.x;  in image_cyl_texture()
75 u = u * tex->scale.x; in image_cyl_texture()
76 u = u + tex->rot.x; in image_cyl_texture()
95 rh.x = hit->x - tex->ctr.x; in image_sphere_texture()
101 u = u * tex->scale.x; in image_sphere_texture()
102 u = u + tex->rot.x; in image_sphere_texture()
121 pnt.x = hit->x - tex->ctr.x; in image_plane_texture()
133 u = u * tex->scale.x; in image_plane_texture()
134 u = u + tex->rot.x; in image_plane_texture()
164 long x, y, z; in checker_texture() local
168 xh = hit->x - tex->ctr.x; in checker_texture()
169 x = (long)((fabs(xh) * 3) + 0.5); in checker_texture()
170 x = x % 2; in checker_texture()
178 if (((x + y + z) % 2) == 1) { in checker_texture()
193 long x, y; in cyl_checker_texture() local
198 rh.x = hit->x - tex->ctr.x; in cyl_checker_texture()
204 x = (long)(fabs(u) * 18.0); in cyl_checker_texture()
205 x = x % 2; in cyl_checker_texture()
209 if (((x + y) % 2) == 1) { in cyl_checker_texture()
227 flt x, y, z; in wood_texture() local
229 x = (hit->x - tex->ctr.x) * 1000; in wood_texture()
233 radius = sqrt(x * x + z * z); in wood_texture()
237 angle = atan(x / z); in wood_texture()
259 byte_t x, y, z, i, j, k; in InitNoise() local
261 for (x = 0; x < NMAX; x++) { in InitNoise()
264 NoiseMatrix[x][y][z] = rand() % 12000; in InitNoise()
266 if (x == NMAX - 1) in InitNoise()
269 i = x; in InitNoise()
281 NoiseMatrix[x][y][z] = NoiseMatrix[i][j][k]; in InitNoise()
287 int Noise(flt x, flt y, flt z) { in Noise() argument
297 x = fabs(x); in Noise()
301 ix = ((int)x) % (NMAX - 1); in Noise()
305 ox = (x - ((int)x)); in Noise()
338 flt x, y, z; in marble_texture() local
341 x = hit->x; in marble_texture()
345 x = x * 1.0; in marble_texture()
347 d = x + 0.0006 * Noise(x, (y * 1.0), (z * 1.0)); in marble_texture()
372 f = Noise((hit->x - tex->ctr.x), (hit->y - tex->ctr.y), (hit->z - tex->ctr.z)); in gnoise_texture()