Lines Matching refs:addLocalFloorDiv
632 poly.addLocalFloorDiv({1, 4}, 10); in TEST()
633 poly.addLocalFloorDiv({1, 0, 100}, 10); in TEST()
651 poly.addLocalFloorDiv({0, 0, 0, 0, 100}, 30); in TEST()
652 poly.addLocalFloorDiv({0, 0, 0, 0, 0, 206}, 101); in TEST()
668 poly.addLocalFloorDiv({0, -2, 7, 2, 10}, 3); in TEST()
669 poly.addLocalFloorDiv({3, 0, 9, 2, 2, 10}, 5); in TEST()
670 poly.addLocalFloorDiv({0, 1, -123, 2, 0, -4, 10}, 3); in TEST()
827 poly1.addLocalFloorDiv({1, 0, 0}, 2); // y = [x / 2]. in TEST()
833 poly2.addLocalFloorDiv({1, 0}, 2); // y = [x / 2]. in TEST()
850 poly1.addLocalFloorDiv({1, 0}, 5); // z = [x / 5]. in TEST()
851 poly1.addLocalFloorDiv({1, 0, 0}, 2); // y = [x / 2]. in TEST()
856 poly2.addLocalFloorDiv({1, 0}, 2); // y = [x / 2]. in TEST()
857 poly2.addLocalFloorDiv({1, 0, 0}, 5); // z = [x / 5]. in TEST()
875 poly1.addLocalFloorDiv({3, 0, 0}, 6); // y = [3x / 6] -> [x/2]. in TEST()
881 poly2.addLocalFloorDiv({1, 0}, 2); // y = [x / 2]. in TEST()
900 poly1.addLocalFloorDiv({1, 0}, 2); // y = [x / 2]. in TEST()
901 poly1.addLocalFloorDiv({1, 1, 0}, 3); // z = [x + y / 3]. in TEST()
906 poly2.addLocalFloorDiv({1, 0}, 2); // y = [x / 2]. in TEST()
907 poly2.addLocalFloorDiv({1, 1, 0}, 3); // z = [x + y / 3]. in TEST()
923 poly1.addLocalFloorDiv({1, 0}, 2); // y = [x / 2]. in TEST()
924 poly1.addLocalFloorDiv({1, 1, 0}, 3); // z = [x + y / 3]. in TEST()
925 poly1.addLocalFloorDiv({0, 0, 1, 1}, 5); // w = [z + 1 / 5]. in TEST()
930 poly2.addLocalFloorDiv({1, 0}, 2); // y = [x / 2]. in TEST()
931 poly2.addLocalFloorDiv({1, 1, 0}, 3); // z = [x + y / 3]. in TEST()
932 poly2.addLocalFloorDiv({0, 0, 1, 1}, 5); // w = [z + 1 / 5]. in TEST()
947 poly1.addLocalFloorDiv({2, 0}, 4); // y = [2x / 4] -> [x / 2]. in TEST()
948 poly1.addLocalFloorDiv({1, 1, 0}, 3); // z = [x + y / 3]. in TEST()
953 poly2.addLocalFloorDiv({1, 0}, 2); // y = [x / 2]. in TEST()
955 poly2.addLocalFloorDiv({3, 3, 0}, 9); // z = [3x + 3y / 9] -> [x + y / 3]. in TEST()
973 poly1.addLocalFloorDiv({1, 1}, 2); // y = [x + 1 / 2]. in TEST()
974 poly1.addLocalFloorDiv({1, 0, 2}, 3); // z = [x + 2 / 3]. in TEST()
979 poly2.addLocalFloorDiv({1, 1}, 2); // y = [x + 1 / 2]. in TEST()
980 poly2.addLocalFloorDiv({1, 0, 2}, 3); // z = [x + 2 / 3]. in TEST()
995 poly1.addLocalFloorDiv({1, 1}, 2); // y = [x + 1 / 2]. in TEST()
997 poly1.addLocalFloorDiv({3, 0, 6}, 9); // z = [3x + 6 / 9] -> [x + 2 / 3]. in TEST()
1003 poly2.addLocalFloorDiv({2, 2}, 4); // y = [2x + 2 / 4] -> [x + 1 / 2]. in TEST()
1004 poly2.addLocalFloorDiv({1, 0, 2}, 3); // z = [x + 2 / 3]. in TEST()
1021 poly1.addLocalFloorDiv({1, 1}, 3); // y = [x + 1 / 2]. in TEST()
1022 poly1.addLocalFloorDiv({1, 0, 1}, 3); // z = [x + 1 / 3]. in TEST()
1027 poly2.addLocalFloorDiv({1, 1}, 3); // y = [x + 1 / 3]. in TEST()
1028 poly2.addLocalFloorDiv({1, 0, 2}, 3); // z = [x + 2 / 3]. in TEST()
1044 poly1.addLocalFloorDiv({-1, 1}, 2); // y = [x + 1 / 2]. in TEST()
1046 poly1.addLocalFloorDiv({-3, 0, -6}, 9); // z = [3x + 6 / 9] -> [x + 2 / 3]. in TEST()
1052 poly2.addLocalFloorDiv({-2, 2}, 4); // y = [-2x + 2 / 4] -> [-x + 1 / 2]. in TEST()
1053 poly2.addLocalFloorDiv({-1, 0, -2}, 3); // z = [-x - 2 / 3]. in TEST()