Lines Matching refs:LD2

63 ; SSE2-NEXT:    [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
67 ; SSE2-NEXT: [[CEIL2:%.*]] = call double @llvm.ceil.f64(double [[LD2]])
109 ; SSE2-NEXT: [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
117 ; SSE2-NEXT: [[CEIL2:%.*]] = call double @llvm.ceil.f64(double [[LD2]])
234 ; SSE2-NEXT: [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
238 ; SSE2-NEXT: [[FLOOR2:%.*]] = call double @llvm.floor.f64(double [[LD2]])
280 ; SSE2-NEXT: [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
288 ; SSE2-NEXT: [[FLOOR2:%.*]] = call double @llvm.floor.f64(double [[LD2]])
405 ; SSE2-NEXT: [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
409 ; SSE2-NEXT: [[NEARBYINT2:%.*]] = call double @llvm.nearbyint.f64(double [[LD2]])
451 ; SSE2-NEXT: [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
459 ; SSE2-NEXT: [[NEARBYINT2:%.*]] = call double @llvm.nearbyint.f64(double [[LD2]])
576 ; SSE2-NEXT: [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
580 ; SSE2-NEXT: [[RINT2:%.*]] = call double @llvm.rint.f64(double [[LD2]])
622 ; SSE2-NEXT: [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
630 ; SSE2-NEXT: [[RINT2:%.*]] = call double @llvm.rint.f64(double [[LD2]])
747 ; SSE2-NEXT: [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
751 ; SSE2-NEXT: [[TRUNC2:%.*]] = call double @llvm.trunc.f64(double [[LD2]])
793 ; SSE2-NEXT: [[LD2:%.*]] = load double, double* getelementptr inbounds ([8 x double], [8 x doubl…
801 ; SSE2-NEXT: [[TRUNC2:%.*]] = call double @llvm.trunc.f64(double [[LD2]])
887 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
891 ; SSE2-NEXT: [[CEIL2:%.*]] = call float @llvm.ceil.f32(float [[LD2]])
930 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
938 ; SSE2-NEXT: [[CEIL2:%.*]] = call float @llvm.ceil.f32(float [[LD2]])
1000 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1016 ; SSE2-NEXT: [[CEIL2:%.*]] = call float @llvm.ceil.f32(float [[LD2]])
1142 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1146 ; SSE2-NEXT: [[FLOOR2:%.*]] = call float @llvm.floor.f32(float [[LD2]])
1185 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1193 ; SSE2-NEXT: [[FLOOR2:%.*]] = call float @llvm.floor.f32(float [[LD2]])
1255 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1271 ; SSE2-NEXT: [[FLOOR2:%.*]] = call float @llvm.floor.f32(float [[LD2]])
1397 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1401 ; SSE2-NEXT: [[NEARBYINT2:%.*]] = call float @llvm.nearbyint.f32(float [[LD2]])
1440 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1448 ; SSE2-NEXT: [[NEARBYINT2:%.*]] = call float @llvm.nearbyint.f32(float [[LD2]])
1510 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1526 ; SSE2-NEXT: [[NEARBYINT2:%.*]] = call float @llvm.nearbyint.f32(float [[LD2]])
1652 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1656 ; SSE2-NEXT: [[RINT2:%.*]] = call float @llvm.rint.f32(float [[LD2]])
1695 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1703 ; SSE2-NEXT: [[RINT2:%.*]] = call float @llvm.rint.f32(float [[LD2]])
1765 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1781 ; SSE2-NEXT: [[RINT2:%.*]] = call float @llvm.rint.f32(float [[LD2]])
1907 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1911 ; SSE2-NEXT: [[TRUNC2:%.*]] = call float @llvm.trunc.f32(float [[LD2]])
1950 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
1958 ; SSE2-NEXT: [[TRUNC2:%.*]] = call float @llvm.trunc.f32(float [[LD2]])
2020 ; SSE2-NEXT: [[LD2:%.*]] = load float, float* getelementptr inbounds ([16 x float], [16 x float]…
2036 ; SSE2-NEXT: [[TRUNC2:%.*]] = call float @llvm.trunc.f32(float [[LD2]])