Lines Matching refs:INS
48 ; CHECK-NEXT: [[I2:%.*]] = shufflevector <4 x float> [[INS:%.*]], <4 x float> [[TMP1]], <4 x i32…
61 ; CHECK-NEXT: [[I3:%.*]] = shufflevector <4 x float> [[INS:%.*]], <4 x float> [[TMP1]], <4 x i32…
76 ; CHECK-NEXT: [[I1:%.*]] = shufflevector <8 x float> [[INS:%.*]], <8 x float> [[TMP1]], <8 x i32…
671 ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i64 3
672 ; CHECK-NEXT: call void @use(<4 x float> [[INS]])
684 ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i64 3
685 ; CHECK-NEXT: call void @use(<4 x float> [[INS]])
697 ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i64 3
698 ; CHECK-NEXT: call void @use(<4 x float> [[INS]])
710 ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i64 3
711 ; CHECK-NEXT: call void @use(<4 x float> [[INS]])
725 ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i64 3
726 ; CHECK-NEXT: call void @use(<4 x float> [[INS]])
727 ; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[INS]], <4 x float> [[Y:%.*]], <4 x i32> <i…
740 ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.300000e+01, i64 3
741 ; CHECK-NEXT: call void @use(<4 x float> [[INS]])
742 ; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[INS]], <4 x i32> <i…
755 ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.200000e+01, i64 3
756 ; CHECK-NEXT: call void @use(<4 x float> [[INS]])
757 ; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[INS]], <4 x float> [[Y:%.*]], <5 x i32> <i…
770 ; CHECK-NEXT: [[INS:%.*]] = insertelement <4 x float> [[X:%.*]], float 4.300000e+01, i64 3
771 ; CHECK-NEXT: call void @use(<4 x float> [[INS]])
772 ; CHECK-NEXT: [[S:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> [[INS]], <5 x i32> <i…