Lines Matching refs:tex
12 …%tex = call half @llvm.amdgcn.image.load.2d.f16.i32(i32 1, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0,…
13 ret half %tex
23 …%tex = call <2 x half> @llvm.amdgcn.image.load.2d.v2f16.i32(i32 3, i32 %s, i32 %t, <8 x i32> %rsrc…
24 %r = bitcast <2 x half> %tex to float
34 …%tex = call <3 x half> @llvm.amdgcn.image.load.2d.v3f16.i32(i32 7, i32 %s, i32 %t, <8 x i32> %rsrc…
35 %ext = shufflevector <3 x half> %tex, <3 x half> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
47 …%tex = call <4 x half> @llvm.amdgcn.image.load.2d.v4f16.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsr…
48 %r = bitcast <4 x half> %tex to <2 x float>
59 …%tex = call <4 x half> @llvm.amdgcn.image.load.mip.2d.v4f16.i32(i32 15, i32 %s, i32 %t, i32 %mip, …
60 %r = bitcast <4 x half> %tex to <2 x float>
71 …%tex = call <2 x half> @llvm.amdgcn.image.load.3d.v2f16.i32(i32 3, i32 %s, i32 %t, i32 %r, <8 x i3…
72 %x = bitcast <2 x half> %tex to float
84 …%tex = call <3 x half> @llvm.amdgcn.image.load.3d.v3f16.i32(i32 7, i32 %s, i32 %t, i32 %r, <8 x i3…
85 %ext = shufflevector <3 x half> %tex, <3 x half> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>