Lines Matching refs:CreateShuffleVector

1134     Res = Builder.CreateShuffleVector(Res, Op, makeArrayRef(Idxs, NumElts));  in UpgradeX86PSLLDQIntrinsics()
1168 Res = Builder.CreateShuffleVector(Op, Res, makeArrayRef(Idxs, NumElts)); in UpgradeX86PSRLDQIntrinsics()
1188 Mask = Builder.CreateShuffleVector( in getX86MaskVec()
1263 Value *Align = Builder.CreateShuffleVector(Op1, Op0, in UpgradeX86ALIGNIntrinsics()
1547 Vec = Builder.CreateShuffleVector(Vec, in ApplyX86MaskOn1BitsVec()
2167 LHS = Builder.CreateShuffleVector(LHS, LHS, in UpgradeIntrinsicCall()
2169 RHS = Builder.CreateShuffleVector(RHS, RHS, in UpgradeIntrinsicCall()
2173 Rep = Builder.CreateShuffleVector(RHS, LHS, in UpgradeIntrinsicCall()
2407 Rep = Builder.CreateShuffleVector(Rep, Rep, ArrayRef<int>{0, 1}); in UpgradeIntrinsicCall()
2438 Rep = Builder.CreateShuffleVector(Rep, Rep, ArrayRef<int>{0, 1, 2, 3}); in UpgradeIntrinsicCall()
2591 Builder.CreateShuffleVector(CI->getArgOperand(0), ShuffleMask); in UpgradeIntrinsicCall()
2618 Rep = Builder.CreateShuffleVector(Load, ArrayRef<int>{0, 1, 0, 1}); in UpgradeIntrinsicCall()
2620 Rep = Builder.CreateShuffleVector( in UpgradeIntrinsicCall()
2640 Rep = Builder.CreateShuffleVector(CI->getArgOperand(0), in UpgradeIntrinsicCall()
2656 Rep = Builder.CreateShuffleVector(CI->getArgOperand(0), in UpgradeIntrinsicCall()
2671 Rep = Builder.CreateShuffleVector(Op, M); in UpgradeIntrinsicCall()
2747 Rep = Builder.CreateShuffleVector(Op0, Op1, Idxs); in UpgradeIntrinsicCall()
2769 Rep = Builder.CreateShuffleVector(Op1, Idxs); in UpgradeIntrinsicCall()
2788 Rep = Builder.CreateShuffleVector(Op0, Rep, Idxs); in UpgradeIntrinsicCall()
2813 Rep = Builder.CreateShuffleVector(Op0, Op0, Idxs); in UpgradeIntrinsicCall()
2832 Rep = Builder.CreateShuffleVector(Op0, Op0, Idxs); in UpgradeIntrinsicCall()
2871 Rep = Builder.CreateShuffleVector(V0, V1, ShuffleMask); in UpgradeIntrinsicCall()
2892 Rep = Builder.CreateShuffleVector(Op0, Op0, Idxs); in UpgradeIntrinsicCall()
2911 Rep = Builder.CreateShuffleVector(Op0, Op0, Idxs); in UpgradeIntrinsicCall()
2930 Rep = Builder.CreateShuffleVector(Op0, Op0, Idxs); in UpgradeIntrinsicCall()
2956 Rep = Builder.CreateShuffleVector(Op0, Op1, Idxs); in UpgradeIntrinsicCall()
2978 Rep = Builder.CreateShuffleVector(Op0, Op0, Idxs); in UpgradeIntrinsicCall()
2994 Rep = Builder.CreateShuffleVector(Op0, Op1, Idxs); in UpgradeIntrinsicCall()
3010 Rep = Builder.CreateShuffleVector(Op0, Op1, Idxs); in UpgradeIntrinsicCall()
3588 Rep = Builder.CreateShuffleVector(Even, Odd, Idxs); in UpgradeIntrinsicCall()